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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Fri Jan 09, 2009 1:48 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Learn By Doing Cost: X2 Enchant Creature
If a Creature damaged this round by enchanted creature is destroyed, add a +1 attack token to enchanted creature
Obsession Cost: EEEX Enchant World
Every time it is your turn, you may either cast the last card you cast with flux cost X at no cost to you or pass. Obsession is destroyed at the end of the round.
I Need More Time Cost: XXX3 Spell
Add 5 minutes to your game clock
Keep Going Cost: XXX3 Enchant World
To win, a player must achieve 30 instead of 20 glory
Desperation Cost: XXX3 Spell
Desperation can only be played if an opposing player has at least 10 more glory than you. Discard your entire hand. Choose 7 cards from your deck and draw them immediately.
Say My Name Cost: D2 Enchant Creature
Enchant enemy creature with health less than 1. If creature’s controller pays 4 flux, enchanted creature is healed, you gain 1 glory, and Say My Name is destroyed.
Elf Bandits Cost: SS4 Creature Attack 3, Health 2, Move 4, Vision 3, Range 0
Creature Elf Elf Bandits cannot enter an opponent-controlled space.
If Elf Bandits deal damage to creature, that creature’s controller may pay 3 flux to negate that damage. If so, Elf Bandits’ controller gains 3 flux.
Highest Bidder Cost: DD4 Enchant Building
(4): Enchanted building now gives control to the player using this ability. Any player may use Highest Bidder’s ability, and it may be used more than once per turn.
Flight of Fancy Cost: EE1 Enchant Creature
Enchanted creature gains a +1 attack token at the beginning of each round. (1): Remove an attack token from enchanted creature, and enchanted creature’s controller gains 1 flux. Any player may use this ability.
_________________ -Minds
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MistStlkr
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Post subject: Re: Minds' Card Ideas Posted: Fri Jan 09, 2009 3:12 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Where the hell do you come up with these things? LOL
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Fri Jan 09, 2009 10:44 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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It's this, or brief writing.
_________________ -Minds
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Sun Jan 11, 2009 4:25 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Failure of Imagination Cost: EEE5 Spell
Choose a card in your hand. All cards in target player’s hand are replaced with copies of chosen card.
Tunnel Vision Cost: M2 Enchant Creature
When Tunnel Vision comes into play, choose a direction. Enchanted creature can only see in that direction, and gains +1 vision.
Bondsman Cost: XXX4 Creature Attack 5, Health 8, Move 2, Vision 2, Range 0
When Bondsman comes into play, choose a creature. If the owner of that creature pays 2 flux, Bondsman cannot attack or move this round. If that creature is destroyed, Bondsman is destroyed.
Picasso’s Surgeon Cost: D3 Creature Attack 1, Health 2, Move 3, Vision 3, Range 0
(Dim): Adjacent creature loses 1 health and gains Fear[2].
_________________ -Minds
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Thu Jan 15, 2009 3:19 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Race Riot Cost: XX3 World Enchantment
Choose a race in which you have zero domain. Creatures you control deal +1 damage against creatures of that race.
Dibs Cost: DDD1 Enchant Creature
Enchant enemy creature that came into play this round. If enchanted creature is destroyed, put a copy of it in your hand.
Tyger Cost: XX2 Creature Attack 3, Health 3, Speed 3, Vision 3, Range 0
Creature Beast Spawn in forest Uncontrolled Fear [1]
If uncontrolled, Tyger will attack the nearest figure in the contiguous forest it occupies.
(I was thinking of doing a card for every poem in Blake’s Songs of Experience. But srsly? No.)
Mercyman Necromancer Cost: DDD5 Creature Attack 3, HP 5, Speed 4, Vision 3
(2): Heal an enemy creature in sigh with health less than 1. Reanimate target corpse you control in sight.
Intellectual Property Cost: X2 Enchant World
Your opponents cannot play the last card you cast from your hand before Intellectual Property.
_________________ -Minds
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Mon Jan 19, 2009 4:01 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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In response to a domain-problem....
End Of the World Cost: D3 Building Attack 0, Health 3, Vision 1, Move 0, Range 0
Salvage Construct on a space on the edge of the board Gives (D) Domain Enchantments cast adjacent to End of the World cost 1 less flux
Ghost Town Cost: DD3 Building Attack 0, Health 4, Vision 1, Move 0, Range 0
Salvage Construct on ruins Gives (D) Domain (Dim): Move target corpse to a space adjacent to Ghost Town
Shipyard Cost: S4 Building Attack 0, Health 3, Vision 1, Move 0, Range 0
Aquatic Base, Salvage Gives (S) Domain Construct on a land space adjacent to water Aquatic creatures cast adjacent to Shipyard cost 1 less flux
Treehouse Cost: SS5 Building Attack 0, Health 4, Vision 1, move 0, Range 0
Aloft, Salvage Gives (S) Domain Construct in deep forest (a space that is surrounded by all forests) Construction site is aloft
Canyon Encampment Cost: M3 Building Attack 0, Health 3, Vision 1, Move 0, Range 0
(NB: This building does not have salvage) Gives (M) Domain Construct in a deep mountain (a space that is surrounded by all mountains) Canyon Encampment has no construction site. The space that Canyon Encampment is cast on turns into a plains.
Masonry Cost: MM6 Enchant World
Gives (M) domain. Buildings you cast take one less turn to complete.
Hall of Fire Cost: E5 Building Attack 0, Health 3, Vision 1, Move 0, Range 2
(NB: This building does not have salvage) Gives (E) Domain Construct on plains (3): Sacrifice Hall of Fire. Create a Hall of Fire within range.
Hall of Graphic Wills (sorry, law pun) Cost: EE3 Building Attack 0, Health 3, Vision 1, Move 0, Range 1
Salvage Gives (E) Domain If a creature dies in range of Hall of Graphic Wills, you gain the domain necessary to cast that creature until end of turn
Bad Neighborhood Cost: DDD1 Enchant Building
Enchant a base building. Enchanted building now only acts as a base for non-living creatures.
_________________ -Minds
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jed
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Post subject: Re: Minds' Card Ideas Posted: Fri Jan 30, 2009 7:10 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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So many! A lot of good ones. Some of these are going in the next set for sure.
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Fri Jan 30, 2009 8:52 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Let's see what we can't do with these new mechanics, hm?
Entropy Cost: DDD8 Enchant Space
Spawn adjacent to completed building you control. When Entropy is cast, choose a direction. All spaces in that direction to the edge of the board are enchanted with The Nothing.
Abyss, Mistress of the Seas Cost: DX6 Creature Attack 3, Health 4, Move 4, Vision 6, Range 1
Creature Construct Aquatic
(Dim): Target ocean space in view is enchanted with The Nothing
Feast or Famine Cost: MD4 (yeah bitches, it’s multidomain) Enchant World
When Feast or Famine comes into play, choose one: Remove all cards from target player’s hand and replace them with X buildings from their deck where X is the number of cards removed in this way. When Feast or Famine leaves play, return all cards removed in this way. OR Target player does not autodraw, but instead draws buildings as normal.
Dwarven Exactness Cost: MX2 Enchant World
Any card cast by target player with Universal X Domain requirements now has the equivalent level of Mountain Folk Domain requirements instead.
Dark Specificity Cost: DX2 Enchant World
Any card cast by target player with Universal X Domain requirements now has the equivalent level of Dark Legion Domain requirements instead.
Elemental Necessity Cost: EX2 Enchant World
Any card cast by target player with Universal X Domain requirements now has the equivalent level of Elemental Domain requirements instead.
Elven Repetition Cost: EX2 Enchant World
Any card cast by target player with Universal X Domain requirements now has the equivalent level of Sylvan Domain requirements instead.
Prism Chamber Cost: EX7 Building Attack 0, Health 5, Move 0, Vision 2, Range 0
Base, Salvage All cards you cast now use Universal X domain instead of specified domain requirements
Criminality Cost: XX3 Enchant World
Any time a player autodraws a building that provides a domain they do not currently have at least 1 level in, that player loses 1 glory.
_________________ -Minds
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MistStlkr
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Post subject: Re: Minds' Card Ideas Posted: Sat Jan 31, 2009 12:54 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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LOL... rename the last one "Learning Curve"
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Sat Jan 31, 2009 6:42 am |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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MistStlkr wrote: LOL... rename the last one "Learning Curve" I like it.
_________________ -Minds
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