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UBER
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Post subject: Draw back World enchants Posted: Sun Jan 31, 2010 9:02 pm |
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Joined: Thu Jun 11, 2009 5:38 am Posts: 315
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SSS 0 - Trail of Dellen
World enchant
Enemy creatures not in desert or ocean spaces suffer -2 movement penalties. Your buildings and creatures are revealed to the opponent.
DDD 0
Your DL creatures gain +1/1 and "can not be sacrificed" when adjacent to a corpse. Enemy creatures gain +2 movement.
MMM 0
Your buildings complete faster if creatures can see them. Any creature with speed greater than 0 that can see a building as youve placed it is enchanted with armour 1 and controled by the opponent. The sum of the attack and life of creature that can see the building when its placed shall remove an equal amount of tokens.
CICICI 0
Your CI creatures take 2 damage at end of round, and heal 3 at start.
CCC 0
Choose creature, building, enchantment, or spell once a turn. You will draw this. Enemy draws an additional card every turn.
EEE 0
Gain 1 flux every time you play a card. You draw no flux from flux wells.
Anyways, you get the idea, 3 domain, no unaligned, 0 flux cost. Instead of flux cost theres should be some kind of draw back and it should benefit mono domain decks.
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cylone
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Post subject: Re: Draw back World enchants Posted: Mon Feb 01, 2010 4:50 am |
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Joined: Thu Dec 11, 2008 3:00 pm Posts: 124
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I like these a lot. Need some fine tuning, but the general idea of + and - is cool.
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