Login    Forum    Search    FAQ

Board index » Card Ideas




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Draw back World enchants
 Post Posted: Sun Jan 31, 2010 9:02 pm 
Offline
User avatar

Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
SSS 0 - Trail of Dellen

World enchant

Enemy creatures not in desert or ocean spaces suffer -2 movement penalties. Your buildings and creatures are revealed to the opponent.

DDD 0

Your DL creatures gain +1/1 and "can not be sacrificed" when adjacent to a corpse. Enemy creatures gain +2 movement.

MMM 0

Your buildings complete faster if creatures can see them. Any creature with speed greater than 0 that can see a building as youve placed it is enchanted with armour 1 and controled by the opponent. The sum of the attack and life of creature that can see the building when its placed shall remove an equal amount of tokens.

CICICI 0

Your CI creatures take 2 damage at end of round, and heal 3 at start.

CCC 0

Choose creature, building, enchantment, or spell once a turn. You will draw this. Enemy draws an additional card every turn.

EEE 0

Gain 1 flux every time you play a card. You draw no flux from flux wells.



Anyways, you get the idea, 3 domain, no unaligned, 0 flux cost. Instead of flux cost theres should be some kind of draw back and it should benefit mono domain decks.


Top 
 Profile  
 
 Post subject: Re: Draw back World enchants
 Post Posted: Mon Feb 01, 2010 4:50 am 
Offline

Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
I like these a lot.
Need some fine tuning, but the general idea of + and - is cool.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 2 posts ] 

Board index » Card Ideas


Who is online

Users browsing this forum: No registered users and 20 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: