all land creatures lose 1 speed all creatures with hover lose hover all aloft creatures are grounded and now have hover
UBER
Post subject: Re: Gravity
Posted: Thu Feb 25, 2010 9:27 am
Joined: Thu Jun 11, 2009 5:38 am Posts: 315
Lol, just dont give it to MF, they're slow enough.
I like it. Should fit nicely with my overclocks mwahahahaha.
Sunyaku
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 1:08 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
I like this.
Just so it doesn't get abused too much, I'd almost consider calling it something temporary-ish sounding like "Gravity Well" and give it lifespan 5.
noob_mexican
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 1:31 am
Joined: Sat May 30, 2009 10:31 pm Posts: 188
shlumiel wrote:
all land creatures lose 1 speed all creatures with hover lose hover all aloft creatures are grounded and now have hover
I would prefer all land creatures without hover lose 1 speed. All creatures with hover lose hover etc.
I also like the lifespan idea. Would be pretty cool though.
Zurken
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 4:47 pm
Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
Uber made a good point, would just more boost CaveTrollish decks with almost no creatures .. =S Maybe give it a limit that you must play, say, 5 creatures, before you can cast this?
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