all land creatures lose 1 speed all creatures with hover lose hover all aloft creatures are grounded and now have hover
UBER
Post subject: Re: Gravity
Posted: Thu Feb 25, 2010 9:27 am
Joined: Thu Jun 11, 2009 5:38 am Posts: 315
Lol, just dont give it to MF, they're slow enough.
I like it. Should fit nicely with my overclocks mwahahahaha.
Sunyaku
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 1:08 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
I like this.
Just so it doesn't get abused too much, I'd almost consider calling it something temporary-ish sounding like "Gravity Well" and give it lifespan 5.
noob_mexican
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 1:31 am
Joined: Sat May 30, 2009 10:31 pm Posts: 188
shlumiel wrote:
all land creatures lose 1 speed all creatures with hover lose hover all aloft creatures are grounded and now have hover
I would prefer all land creatures without hover lose 1 speed. All creatures with hover lose hover etc.
I also like the lifespan idea. Would be pretty cool though.
Zurken
Post subject: Re: Gravity
Posted: Fri Feb 26, 2010 4:47 pm
Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
Uber made a good point, would just more boost CaveTrollish decks with almost no creatures .. =S Maybe give it a limit that you must play, say, 5 creatures, before you can cast this?
Users browsing this forum: No registered users and 4 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum