Why should Journeyman have all the fun? Possible additions to the necromantic suite.
Enervating Necromancer Cost: DDD5 Creature Attack 2, HP 6, Speed 5, Vision 3
(2): Once per turn, spawn a Memory on target opponent-controlled corpse in sight. Target corpse is removed.
Memory Cost: D3 Creature Undead Attack 0, HP 1, Speed 3, Vision 3
Spawn on target opponent-controlled corpse. Remove target corpse. Hover No corpse
If Memory ends a turn on a space controlled by the owner of the original corpse, that player loses 1 glory and Memory is destroyed. (There’s probably a better way to word this).
Hallowman Necromancer Cost: DDD5 Creature Attack 2, HP 7, Speed 3, Vision 3
Fear [1]
(2): Once per turn, target corpse in sight gains Fear[1] and is considered Dark Legion (the idea is like Hallow's Eve, but in a creature form, and a stronger fear - the trade off being it's one corpse at a time).
Breaker Necromancer Cost: DDD5 Creature Attack 4, HP 4, Speed 4, Vision 2
(2): Once per turn, target creature in sight gains +X attack, where X is equal to the max HP of target corpse in sight. Remove target corpse.
_________________ -Minds
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