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 Post subject: Other necromancers
 Post Posted: Mon Dec 08, 2008 5:24 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Why should Journeyman have all the fun? Possible additions to the necromantic suite.

Enervating Necromancer
Cost: DDD5
Creature
Attack 2, HP 6, Speed 5, Vision 3

(2): Once per turn, spawn a Memory on target opponent-controlled corpse in sight. Target corpse is removed.



Memory
Cost: D3
Creature Undead
Attack 0, HP 1, Speed 3, Vision 3

Spawn on target opponent-controlled corpse. Remove target corpse.
Hover
No corpse

If Memory ends a turn on a space controlled by the owner of the original corpse, that player loses 1 glory and Memory is destroyed. (There’s probably a better way to word this).



Hallowman Necromancer
Cost: DDD5
Creature
Attack 2, HP 7, Speed 3, Vision 3

Fear [1]

(2): Once per turn, target corpse in sight gains Fear[1] and is considered Dark Legion
(the idea is like Hallow's Eve, but in a creature form, and a stronger fear - the trade off being it's one corpse at a time).


Breaker Necromancer
Cost: DDD5
Creature
Attack 4, HP 4, Speed 4, Vision 2

(2): Once per turn, target creature in sight gains +X attack, where X is equal to the max HP of target corpse in sight. Remove target corpse.

_________________
-Minds


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