Huger wrote:
Vampiric Manticore
This is partly due to OP and partly due to it just not being fun to play against. I realize weenie rush decks are a bit OP and this is a good counter, but it's basically a perfect counter. The only way to deal with it is to not allow the opponent to ever get two domain, not very realistic. I've seen people suggest things like ascent (which is temporary and basically trades one flux for one card) and not casting any creatures while it's out (really!). What I would vote for is some minor nerf, either take away aloft or make the lifespan shorter like 3 or even 2. It would still be very strong, but their would be the possibility of dealing with it.
For similar reasons I would like to see tortured ghost get beat down, but I know this probably will never happen.
Manticore: dude, just run away from it. Awaken the stones and this= killer, so that's more of a problem, but in a normal case, four turn life span is technically three turn lifespan without Cinder Mogi or Manipulation (not even counting that lifespan expire when it's at the number, reducing it to two) Dealing with Belfry? Just have something stand on it.
Totured Ghosts: Decomposition/Gather Spirits. Simple.