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 Post subject: Re: Card Tweaking Game
 Post Posted: Tue Apr 27, 2010 3:45 pm 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
Volcanic Phoenix...

Aloft and with a quick out in case it's massive 6 health is about to be drained. 4 damage to seven spaces... reusable.

It's ability should do less damage or it's health should be lowered.

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 Post subject: Re: Card Tweaking Game
 Post Posted: Tue Apr 27, 2010 7:43 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Huger wrote:
Vampiric Manticore

This is partly due to OP and partly due to it just not being fun to play against. I realize weenie rush decks are a bit OP and this is a good counter, but it's basically a perfect counter. The only way to deal with it is to not allow the opponent to ever get two domain, not very realistic. I've seen people suggest things like ascent (which is temporary and basically trades one flux for one card) and not casting any creatures while it's out (really!). What I would vote for is some minor nerf, either take away aloft or make the lifespan shorter like 3 or even 2. It would still be very strong, but their would be the possibility of dealing with it.

For similar reasons I would like to see tortured ghost get beat down, but I know this probably will never happen.



Manticore: dude, just run away from it. Awaken the stones and this= killer, so that's more of a problem, but in a normal case, four turn life span is technically three turn lifespan without Cinder Mogi or Manipulation (not even counting that lifespan expire when it's at the number, reducing it to two) Dealing with Belfry? Just have something stand on it.

Totured Ghosts: Decomposition/Gather Spirits. Simple.


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 Post subject: Re: Card Tweaking Game
 Post Posted: Mon May 10, 2010 8:49 pm 
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Joined: Sat May 30, 2009 10:31 pm
Posts: 188
Zblader wrote:
Totured Ghosts: Decomposition/Gather Spirits. Simple.


I'd love to see your deck that uses decomposition...
As for your "just run away from it" manticore comment, that in itself defeats sylvan rush, so that doesn't help huger.

as for card tweaking game, marauding puddle. make it 3 flux at least...


Last edited by noob_mexican on Wed May 12, 2010 5:13 am, edited 1 time in total.

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 Post subject: Re: Card Tweaking Game
 Post Posted: Mon May 10, 2010 10:22 pm 
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Joined: Fri Nov 13, 2009 8:26 am
Posts: 139
agree with noob on decomposition ... anyone who thinks otherwise hasn't tried it. try guessing which NP corpse in a stack of five the ghost was cast on. as has been noted many times in forum, decomposition is effectively an unplayable card in constructed and hardly any better in limited. (though still not as bad as treetop dominion, which continues to take the cake of unplayable cards.)


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