I think heart of mtn would be pwn with wandering alp. Especially if you dropped a tunnel complex on it If you made it work on gnomes it would be way op.
UBER
Post subject: Re: Cards that need a buff
Posted: Sun Mar 21, 2010 2:22 am
Joined: Thu Jun 11, 2009 5:38 am Posts: 315
I think thats a good combo.
Added raw power to my list of card that need a buffing.
Zblader
Post subject: Re: Cards that need a buff
Posted: Sun Mar 21, 2010 3:42 am
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
I'm not sure if this is in your best interest, but I'll give my opinion as well. Unaligned- Dimwit Manticore - Doesn't really need a buff, just needs better ai.
Flux Capacitor- Already good as it is. Any more buff would make this thing the next altar of ix.
Null stone - Definitley need improving. It's very hard to time the execution of this card.
Sylvan-
Pixie Queen - Um.... good range, a dimming ability. Not reallly for changing, but I would make it aloft instead of hover.
Belligernet Dryad- Works all too well with Kudzu, Wider Woods, etc... Doesn't need a buff.
Wider Woods - Et to.... I think this was meant for treents.
Celestial Imperium-
Encircling Sea Best use I ever had was with flash flood. Not all too reliable as it is.
Novice Adventurer +1 health so it doesn't die right after it gains experience.
Brigade of the Righteous - Actually, this is like Kobold Warparty, but for all creatures. Possession is all you need.
Mountain Folk-
Heart of the Mountain Lotsa gnomes do exist, but I suggest expanding it to give a minor bonus for all non-Dwarf MF cards (Like just +1 health )
Barrier Peaks-Geomatic Trickster. Nuf said.
Alpine Spirit- I actually think the bear is ok considering the chance of getting mountains near a good start spot.
Dark Legion-
Psychic Parasite- I'd suggest jsut makign the cost 0.
Hollows Eve- No comments.
Balastars Lash - Legs of Baba Yastur pretty much make this card worth a teeny bit more than Foul Obelisk.
Beckon the Bones - Poor player's reanimate.
Hordes of Chaos-
Interference- Maybe lower cost by 1 flux, but seems ok right now.
Defection- I'd liek to actually get somethign decent for that 7 flux I spent, please.
Quorum Stone - I guess it's a domain alternative to mud shelter.
Furnace of Gibil - Chaos version fo Astridian Forum. Actualyl good for gettign those useless cards out of your hands.
Trance Lantern - No comments.
Insatiable Symbiote- Good as it is. Why? You can mess your opponent's creatures up with it.
Summoning Circle- No comments
Crush of the Unknown- Useful for rushing.
Riders of OO'Tong - No comments.
Drunken mortar Team - Can seriously hinder your opponent in the early game if used correctly.
Raw Power - Awesome. Enough said.
Elementals-
Pillar of Fire- Seems like a poor player's Epicenter.
Tailwinds- Extremely useful for gettign slower cards around the map. I wrecked a base once with this just this and an Epic Veteran.
Planar intersection Fire - Dump it in the opponents base and park a high vision creature nearby. Boom, instant rush in a bottle.
Mana Lion- +1 movement and +1 vision would be really helpful.
Users browsing this forum: No registered users and 31 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum