I think heart of mtn would be pwn with wandering alp. Especially if you dropped a tunnel complex on it If you made it work on gnomes it would be way op.
UBER
Post subject: Re: Cards that need a buff
Posted: Sun Mar 21, 2010 2:22 am
Joined: Thu Jun 11, 2009 5:38 am Posts: 315
I think thats a good combo.
Added raw power to my list of card that need a buffing.
Zblader
Post subject: Re: Cards that need a buff
Posted: Sun Mar 21, 2010 3:42 am
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
I'm not sure if this is in your best interest, but I'll give my opinion as well. Unaligned- Dimwit Manticore - Doesn't really need a buff, just needs better ai.
Flux Capacitor- Already good as it is. Any more buff would make this thing the next altar of ix.
Null stone - Definitley need improving. It's very hard to time the execution of this card.
Sylvan-
Pixie Queen - Um.... good range, a dimming ability. Not reallly for changing, but I would make it aloft instead of hover.
Belligernet Dryad- Works all too well with Kudzu, Wider Woods, etc... Doesn't need a buff.
Wider Woods - Et to.... I think this was meant for treents.
Celestial Imperium-
Encircling Sea Best use I ever had was with flash flood. Not all too reliable as it is.
Novice Adventurer +1 health so it doesn't die right after it gains experience.
Brigade of the Righteous - Actually, this is like Kobold Warparty, but for all creatures. Possession is all you need.
Mountain Folk-
Heart of the Mountain Lotsa gnomes do exist, but I suggest expanding it to give a minor bonus for all non-Dwarf MF cards (Like just +1 health )
Barrier Peaks-Geomatic Trickster. Nuf said.
Alpine Spirit- I actually think the bear is ok considering the chance of getting mountains near a good start spot.
Dark Legion-
Psychic Parasite- I'd suggest jsut makign the cost 0.
Hollows Eve- No comments.
Balastars Lash - Legs of Baba Yastur pretty much make this card worth a teeny bit more than Foul Obelisk.
Beckon the Bones - Poor player's reanimate.
Hordes of Chaos-
Interference- Maybe lower cost by 1 flux, but seems ok right now.
Defection- I'd liek to actually get somethign decent for that 7 flux I spent, please.
Quorum Stone - I guess it's a domain alternative to mud shelter.
Furnace of Gibil - Chaos version fo Astridian Forum. Actualyl good for gettign those useless cards out of your hands.
Trance Lantern - No comments.
Insatiable Symbiote- Good as it is. Why? You can mess your opponent's creatures up with it.
Summoning Circle- No comments
Crush of the Unknown- Useful for rushing.
Riders of OO'Tong - No comments.
Drunken mortar Team - Can seriously hinder your opponent in the early game if used correctly.
Raw Power - Awesome. Enough said.
Elementals-
Pillar of Fire- Seems like a poor player's Epicenter.
Tailwinds- Extremely useful for gettign slower cards around the map. I wrecked a base once with this just this and an Epic Veteran.
Planar intersection Fire - Dump it in the opponents base and park a high vision creature nearby. Boom, instant rush in a bottle.
Mana Lion- +1 movement and +1 vision would be really helpful.
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