Huger wrote:
Now it might see some play in constructed (the intent) and will get used more in limited.
Is that the intent? If it is, I missed it or didn't assume it.
Huger wrote:
The only real differences of limited are fewer cards in your deck and the chance to run more than 3 of a card. I guess you could buff a card that benefits too much from including 4+ of them in a deck, but this seems like a fairly minor issue.
I would argue though that you see more different (a variety) cards in Limited. I think most people make limited decks with around 28-30 cards in them. Of these 28-30 cards, I'd argue that there's about 20 different cards in a deck. In Constructed, many people play exactly 40 cards with 13 cards in triplicate, which means only 14 different cards total (less variety). Of those 13 cards in triplicate, at least half of them are staple cards that won't be swapped out for anything... eg - 3x Lysis, 3x Sunburst, 3x Ord Stone, 3x Thistle Falcon, 3x Possession, 3x NP, 3x Tremor, Ix, Crypt Doctor, etc. So out of the 13 varieties of cards, really only about 5-7 of them are going to vary from deck to deck. Limited decks are almost always missing at least a few staple cards and deficient in some areas, so you see a much greater variety of cards.
If the intent is to buff cards so they see some play in constructed, then you're going to be buffing an awful lot of cards.
Huger wrote:
I agree that the most important cards to buff are ones that don't see play in limited or constructed, but if it doesn't get used at all in constructed it should get some love too.
I find it hard to believe that the only thing keeping most cards out of a Constructed deck is a minor buff such as -1 cost.
The following cards have recently been buffed (not sure if this list is 100% up to date):
Planar Intersection Fire (-1 cost)
Dryad (-1 cost)
Treetop Dominion (autodraws costs 4)
The Nothing (made odd. -1 cost)
Brigade of the Righteous (no cost to use)
Snooping Goblin (+1 speed, +1 Vision)
Ronk's Factory (-1 cost)
Alpine Spirit (Mountainstride)
Caravan of Dreams (+1 vision)
Zeppelin Raiders (Spawn in Revealed Space, 3 leak tokens max)
Woodland Link (-2 cost)
Beckon the Bones (can take any corpse)
Decomposition (All Corpses within 1 space of target space are removed. Any of those land spaces with a corpse become forest. Draw a card.)
Micro Tectonics (-1 cost)
Cloud Tether (-1 cost)
Ice SheetEven though these cards have been buffed, how many of these will honestly ever make it into Constructed decks? A few maybe? I highly doubt -1 cost was the reason people weren't playing Planar Intersection, Dryad, The Nothing, Cloud Tether, etc.
I think it's ok to have cards that aren't used in Constructed and think it is inevitable unless you make every card relatively equal to one another, which would be impossible.
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If you want to see more variety in Constructed (different cards used more), then maybe you should consider changing the triplicate rule. For example, something like...
• 1 copy of each rare
• 2 copies of each uncommon
• 3 copies of each common
This was one of the first suggestions I ever made and if I recall wasn't too popular with some people, so I expect the same response, but it's just my opinion. I think it would make the games better though because variety is good.