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MistStlkr
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Post subject: Planar Intersection, Fire Posted: Fri Jan 30, 2009 9:37 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Should you really need vision on the intersection to use it's ability?
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doiron
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 3:17 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback.
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 5:06 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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doiron wrote: It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback. Ditto
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 5:20 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 8:05 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in Same thing as PLanar Rift. Can't teleport to it if you can't see it.
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ivandubina
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 8:47 pm |
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Joined: Fri Nov 21, 2008 10:05 am Posts: 55 Location: Ukraine
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Anyway, holding Cinder Mogi somewhere in vicinity might be a good idea. Dunno if that whole intersection thing is worth the effort, though.
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:29 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun.
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:29 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun. Barrels of Fire
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:57 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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... and if only they'd release the anti-timesap.. a creature that undims target instead of dims it... then that would be a FUN tripple-play semi-automatic homing missile launcher LOL
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Sunyaku
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 3:18 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Abrixian Sparker?
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