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 Post subject: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 9:37 am 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
Should you really need vision on the intersection to use it's ability?


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 3:17 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback.


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 5:06 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
doiron wrote:
It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback.


Ditto


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 5:20 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in :-D


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 8:05 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
MistStlkr wrote:
I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in :-D


Same thing as PLanar Rift. Can't teleport to it if you can't see it.


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Fri Jan 30, 2009 8:47 pm 
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Joined: Fri Nov 21, 2008 10:05 am
Posts: 55
Location: Ukraine
Anyway, holding Cinder Mogi somewhere in vicinity might be a good idea. Dunno if that whole intersection thing is worth the effort, though.


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Sat Jan 31, 2009 12:29 am 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun. :-D


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Sat Jan 31, 2009 12:29 am 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
MistStlkr wrote:
I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun. :-D


Barrels of Fire


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Sat Jan 31, 2009 12:57 am 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
... and if only they'd release the anti-timesap.. a creature that undims target instead of dims it... then that would be a FUN tripple-play :-D semi-automatic homing missile launcher LOL


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 Post subject: Re: Planar Intersection, Fire
 Post Posted: Sat Jan 31, 2009 3:18 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Abrixian Sparker? :-D


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