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MistStlkr
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Post subject: Planar Intersection, Fire Posted: Fri Jan 30, 2009 9:37 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Should you really need vision on the intersection to use it's ability?
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doiron
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 3:17 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback.
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 5:06 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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doiron wrote: It's how all land enchantments with an activated ability work. I personally think it's a reasonable restriction, but it is a major drawback. Ditto
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 5:20 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 8:05 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I don't have a particular problem with it either, I just thought maybe it could be discussed. It seems to be a huge drawback and I'm kind of surprised that people haven't complained about it yet. For the Intersection to be of much use it needs to be in a forward position, but that makes it rather risky and potentially useless if the tide turns. I could see both sides of the argument, thought I'd see what others thought. Thanks for jumping in ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif) Same thing as PLanar Rift. Can't teleport to it if you can't see it.
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ivandubina
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Post subject: Re: Planar Intersection, Fire Posted: Fri Jan 30, 2009 8:47 pm |
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Joined: Fri Nov 21, 2008 10:05 am Posts: 55 Location: Ukraine
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Anyway, holding Cinder Mogi somewhere in vicinity might be a good idea. Dunno if that whole intersection thing is worth the effort, though.
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:29 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun. ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
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RedFlag
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:29 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I love planting a cinder mogi on top of a planar intersection, it can be barrels of fun. ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif) Barrels of Fire
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MistStlkr
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 12:57 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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... and if only they'd release the anti-timesap.. a creature that undims target instead of dims it... then that would be a FUN tripple-play ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif) semi-automatic homing missile launcher LOL
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Sunyaku
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Post subject: Re: Planar Intersection, Fire Posted: Sat Jan 31, 2009 3:18 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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Abrixian Sparker? ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
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