Mayhembob wrote:
This thread is for posting cards that are good but go unnoticed or underused.
Gills and Fins
For one domain and one flux, make any one of your creatures able to move on water. Where do I sign up! Oh wait, and you get to draw a card! And it is fairly cheap to buy (currently I see one for 10 gold).
Why is being able to swim so good? Have you ever fought against a Thistle Falcon that attacks your base from the ocean where you cant reach it? What about Driftwood Golem that can run into the ocean where it is safe and heal? There are not that many cards which can hit something in an ocean, and Gills lets you have a creature that can attack enemies hiding in the water or use that tactic yourself!
Ah, Mayhembob, I believe every card that isn't highly used/popular can be considered a diamond in the rough. There's just a use for everything!
Now, about Gills and Fins. If you're running a 40-card deck, the ability of it to draw a card allows you an effective higher probability to hit your other 37 cards. By playing Gills and Fins (it's cheap enough) just to play it to draw new cards, you're effectively playing with a 37-card deck at the cost of 1 flux.... not to mention the other benefits you already said. It's no Ivory Spire, but it sounds good to me!