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 Post subject: Card Tweaking Game
 Post Posted: Tue Apr 06, 2010 8:29 pm 
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Joined: Tue Mar 24, 2009 2:57 am
Posts: 93
I'm starting this not only to see what shows up here, but also there are always posts about cards being op'd, but not what you might do to fix them. This is just a game and is in way meant to nerf any domain, I just like to see where this discussion goes.

O.K., here's the game....

First, pick only one card you believe needs to be tweaked due to being op'd...

Second, make a relatively logical change to said card that would correct unbalance...

Example,

Mind Transplant...I think should be an enchantment or have some kind of other counter. Taking an Epic Vet or similar creature and leaving me a Kolbold Squatters and killing it since it just came out and its dimmed, sucks. Maybe add if Transplanted creature is destroyed, controll of other creature is returned. (Poor HoC, voted as so weak and my example picks on it...LOL)

GAME ON!!!!!

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 Post subject: Re: Card Tweaking Game
 Post Posted: Tue Apr 06, 2010 9:28 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Altar of Ix/Nether Plasma: One of the most OP combos I know. Either Plasma starts with one less token or altar dims itself after sac'ing.


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 Post subject: Re: Card Tweaking Game
 Post Posted: Wed Apr 07, 2010 3:36 am 
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Joined: Thu Jan 07, 2010 10:41 pm
Posts: 83
Altar of Ix
Hit points = 4
Altar takes 1 damage every time you use sacrifice ability.


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 Post subject: Re: Card Tweaking Game
 Post Posted: Wed Apr 07, 2010 5:38 am 
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Joined: Fri May 01, 2009 9:17 pm
Posts: 119
Location: behind you eating your cookies...
psychotic break... for 3 domain 2 casting its way to strong of a removal card, with a plus side of critter attacking nearest entity at beginning of round. making it 2 chaos one unaligned domain would be just right I think.


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 Post subject: Re: Card Tweaking Game
 Post Posted: Wed Apr 07, 2010 9:58 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Psyclone wrote:
Altar of Ix
Hit points = 4
Altar takes 1 damage every time you use sacrifice ability.


If the damage upon use clause was added, I'd bump it back up to 5 hit points. Although I'd make it "lose HP" rather than take damage, or people might get around it with Armor.


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 Post subject: Re: Card Tweaking Game
 Post Posted: Thu Apr 08, 2010 9:45 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
emancipate wrote:
psychotic break... for 3 domain 2 casting its way to strong of a removal card, with a plus side of critter attacking nearest entity at beginning of round. making it 2 chaos one unaligned domain would be just right I think.

Well, I actually disagree, considerign we have teleport, local phasing, negate, disenchant, ascent, and all of that disenchant/creature control stuff. I'd say bumping up to 3 flux MAY be okay, but it looks pretty balanced.

Let's get our game on something besides DL and HoC,will ya? :D


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 Post subject: Re: Card Tweaking Game
 Post Posted: Thu Apr 22, 2010 11:34 am 
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Joined: Thu Jan 07, 2010 10:41 pm
Posts: 83
Crypt Fiend

• Dims on use
• Heals based on current health, not max health


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 Post subject: Re: Card Tweaking Game
 Post Posted: Thu Apr 22, 2010 7:16 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
That's supposed to be a downgraded crypt doc right?


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 Post subject: Re: Card Tweaking Game
 Post Posted: Thu Apr 22, 2010 11:56 pm 
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Joined: Thu Jan 07, 2010 10:41 pm
Posts: 83
Zblader wrote:
That's supposed to be a downgraded crypt doc right?

Yes


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 Post subject: Re: Card Tweaking Game
 Post Posted: Tue Apr 27, 2010 3:35 pm 
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Joined: Tue Sep 08, 2009 12:36 am
Posts: 39
Vampiric Manticore

This is partly due to OP and partly due to it just not being fun to play against. I realize weenie rush decks are a bit OP and this is a good counter, but it's basically a perfect counter. The only way to deal with it is to not allow the opponent to ever get two domain, not very realistic. I've seen people suggest things like ascent (which is temporary and basically trades one flux for one card) and not casting any creatures while it's out (really!). What I would vote for is some minor nerf, either take away aloft or make the lifespan shorter like 3 or even 2. It would still be very strong, but their would be the possibility of dealing with it.

For similar reasons I would like to see tortured ghost get beat down, but I know this probably will never happen.


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