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 Post subject: Capture Field
 Post Posted: Sat Apr 24, 2010 5:04 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Capture Field
0 Flux
0 UA
Enchant World
Lifespan(3)
All Entities have speed 0 and don't undim as normal. Neither player can disconnect on purpose.


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 Post subject: Re: Capture Field
 Post Posted: Sun Apr 25, 2010 9:17 am 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
LOL?


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 Post subject: Re: Capture Field
 Post Posted: Sun Apr 25, 2010 1:43 pm 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
How do you propose preventing disconnects?


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 Post subject: Re: Capture Field
 Post Posted: Sun Apr 25, 2010 3:05 pm 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
Yeah... can't prevent a person from disconnecting... so, what about "first player to disconnect loses?" This would make for some really slow tournaments. Make it, Jed!!!

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Looking for: Crumbling Alone (2)
Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)


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 Post subject: Re: Capture Field
 Post Posted: Mon Apr 26, 2010 11:31 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Rofl, this exactly the reaction I wanted. :D :D :D


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