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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Thu May 20, 2010 10:18 pm 
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Joined: Mon Jul 27, 2009 6:30 pm
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Location: Atmosphere of Magisteria
2 Centavos:

Altar of Ix is getting hammered a bit too hard IMO. How about at least allowing 1 max sacrifice per round? (No dimming to use). That way it can be of benefit when it is cast... [remains on soapbox for now]

I agree with Altren on Decomposition. It is just too much. Keep everything but the card draw and it might be good enough to play without becoming OP.

Also, Raiders is absolutely gonna become popular with that spawn anywhere addition. It is still 5 flux right? Expensive to cast, but dang brutal!

Treetop Dominion also caught my eye. Sylvan fans have got to be happy with this gold nugget thrown their direction by the Powers That Be (PTB).


Totally out of place, but how about a quick card idea?

"Naughty Nature" 1 flux, 1 Sylvan Domain, Spell

Sac a creature, turn its space to Forest, gain 3 flux.
"Nothing is spicier than a midsummer's fluxing in the beautiful outdoors!"

Think it over! :o

DarkJello :P

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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Thu May 20, 2010 10:55 pm 
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I second every one of Jello's 2 Centavos. Was going to say almost the same thing (without the midsummer fluxing).


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 12:40 am 
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Posts: 139
while I agree that the proposed decomposition is very powerful against DL, I'm not sure that is a bad thing. as others have suggested, part of the reason we all think DL is overpowered is because not only is it so commonly used, but many players don't bother to adapt their decks to what their opponents play ... because there is no need to. having counters like this will go much further to increase deck diversity than the proposed nerf to ix.

many of the above referenced DL players claim Sylvan is overpowered ... and yeah, if you can't be bothered to investigate and try the counters, I'll bet it does look overpowered. on the other hand, as someone who often includes sylvan in my decks (mostly because the commons were cheap), I suspect the proposed decomposition will prove to be weaker against DL than attrition, lower plane aberration, cull the weak, hailstorm, and overclock (amongst others) against Sylvan.


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 7:22 am 
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Joined: Sat Oct 24, 2009 12:11 pm
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Decomp proposal - 1 flux

remove all corpses in space. create a forest there and on one additional space of ur choice. draw a card. not sure if this would make that much stronger but it would have two buffs basically the fact that u can remove more than one corpse in a space and the fact that u can create a forest anywhere.....this would be good for many reasons...1...u could make forested mountain. 2 u could take away desert spaces. 3 u could make a nearby spot to put a sapling or treeherd. 4 it would not take over for siviculture. sounds pretty playable to me.

secondly i still think that planar intersection fire needs a buff....i would possibly raise the initial cost by 1 or 2 and lower the cost to actually make the flamekin....or

3 flux - create 2 flamekins.


Also considering darkjellos statement about ix nerf.......i dont completely agree that the nerf is too much cause i havent experienced it yet....i guess we would just have to see but i think there is nothing wrong with taking a more modest approach and making it once per turn so u could use it the turn it comes out.....i dont think anyone is gonna be manipulating ix honestly. it would cost 3 flux just to undim it to get 2 flux. so that would not work at all. i think "once per turn" might be a better idea but im not locking that opinion in....just making a suggestion since alot of ppl dont think its op.

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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 12:01 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
For Tilting grounds, the solutions I'm thinking are:
{I,dim.png}: Give an adjacent Creature an attack token and a {A,Sleep} token.
or
{I,dim.png}: Give an adjacent Creature without an Attack token an attack token and a {A,Sleep} token. That creature is now a Knight.

The second doesn't really help much until there are more cards that work with knights.


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 6:03 pm 
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Joined: Mon Mar 09, 2009 4:07 am
Posts: 17
Now that Sylvan can domain ramp Twinling doesn't need buffing. In fact, other 2 and 3 domain sylvan cards might need a second look because they're in danger of becoming too strong.


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 6:48 pm 
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Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
If anything I think treetop domain might be worse than before, it's going to have the same problems as quourm stone now where you draw it but it doesn't give domain. If you play more than one and don't have a siviculture or have the forest you're in big trouble

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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 7:15 pm 
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Yeah I'm trying to make a deck with Treetop. It is pretty hard to get it to be reliable at all.


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Fri May 21, 2010 7:53 pm 
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Joined: Thu Jan 07, 2010 10:41 pm
Posts: 83
Altren wrote:
I seen most of this before, but I'm surprised that you decided to make decomposition affect 7 spaces. Looks like a killer against DL decks.

IMHO, the biggest advantage DL has over any other domain is the ability to use corpses and there aren't very many ways to stop them.

POPULAR CARDS (more commonly seen)
Claimed with Blood
Tortured Ghost
Nightmares
Carrion Feeder
Gather Spirits
Death Mark

LESS POPULAR CARDS (more commonly seen)
Belfry of the Restless
Beckon the Bones
Haunt
Hallows Eve
Temple of the Skull
Stomachless Ghoul

There aren't very many ways for other domains to counter these because there are so few cards that affect corpses outside of DL. It's not like the card is going to wipe out all the corpses on the board, just a very small patch of them. Trust me, there will almost always be plenty of other corpses.

Also, keep in mind, this card will essentially be a 1 flux loss against any non-DL deck.

The change to this card will only make it effective if there are a pile of corpses together and in that case will only really have an increased effect against Nightmares, Carrion Feeder and Death Mark.

What difference will it really make against a lot of these cards?

POPULAR CARDS
Claimed with Blood - same effect as current state
Tortured Ghost - same effect as current state
Nightmares - increased effect against an extremely strong card, if there's a group of corpses
Carrion Feeder - increased effect, if there's a group of corpses
Gather Spirits - only affected if u wipe out the only corpses opponent can access and only delays the use of the card
Death Mark - probably the most affected

LESS POPULAR CARDS
Belfry of the Restless - possible increased effect, but only if there's a group of vampire corpses
Beckon the Bones - increased effect, if there's a group of corpses
Haunt - only affected if u wipe out the only corpses opponent can access and only delays the use of the card
Hallows Eve - Never seen this card used in a game
Temple of the Skull - Never seen this card used in a game and only affected if u wipe out the only corpses opponent can access to
Stomachless Ghoul - LOL, does anyone ever use this card?

The cards that it will probably affect the most are Nightmares, Death Wish and Beckon the Bones. It won't have as much of an impact against the rest of the cards for the reasons stated above.

Once again, this card will only really be effective against DL.

Therefore, I think it should keep the proposed buff, at least the effect of targeting adjacent spaces.

Altren wrote:
And also draw a card. Way too big effect for 1S card.

I'd rather see it affect 7 spaces but increase its cost to 2 flux.

If this is too big of an effect for a 1S card, then how about nerfing Crypt Doctor? It's only 2D and look how freaking good it is.


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 Post subject: Re: First Draft of Balancing changes
 Post Posted: Sat May 22, 2010 2:49 pm 
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Joined: Sat Mar 21, 2009 9:36 am
Posts: 27
Quote:
Altar of Ix. Dim on use


seems a bit harsh


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