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 Post subject: Re: DISPEL THIS!
 Post Posted: Sun Jun 06, 2010 2:27 pm 
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jed wrote:
making it 4XX barely nerfs it. All it does it make it less valuable to rush decks.

I actually want to try a format with a lot of the powerful cards missing and see if it is more fun.




@jed: Boooo, me no like two domain costs for one domain cards. I think that if we make a format with just "stinky" cards (sort of like an "Expert Sealed/Expert Draft"), we will have complaints that many more cards OP. I'm beggining to think that since Altar was nerfed and some more counter decks have been made, all of the cards in TFW are "OP" and are getting nerfed constantly. It's killing the game :evil: . In other words, we should be introducing new cards to fill the gaps and encourage new strategies, not blocking them off by nerfing like crazy.

Queeshai wrote:
I think nerfing dispel flux is a bad idea. dispel flux is easily available to NEW players and lets them make competitive decks very early on.

meanwhile, cards I mentioned earlier (ord stone, trade routes, trunk hermit, land of dreams, gaze, hadarck's fort, turmoil, prospector's, flash flood, blind assassin, paladin of xosa) are bigger early game breakers. and the list goes on. are we going to make them more difficult to play, too??

I like Psyclone's idea elsewhere about making all the cards weaker, effectively putting less focus on deck building and more focus and battlefield tactics. but, this requires nerfing all the powerful cards ... not just the one that hurts some peoples' preferred deck.


@Queeshai: Honestly, it can't get much truer than that. I disagree with Psyclone's thought about nerfing all cards (haven't we done ENOUGH nerfing?). I think we should aim for all cards to have a bunch of various strategies, but not so much that it takes away from the tactics part of the game. Honestly, the majority of the cards as they are right now are okay. Until somethign as outrageous or wimpy as Plasma/Ix or Treetop Dominion (respectively) comes up again, we really shouldn't nerf anymore stuff. So plase don't kill dispel flux guys, just balance it.


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 Post subject: Re: DISPEL THIS!
 Post Posted: Sun Jun 06, 2010 8:05 pm 
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jed wrote:
making it 4XX barely nerfs it. All it does it make it less valuable to rush decks.



Actually making it 4xx will help aloth. The level 1 rush decks that doesnt care much about flux advantage since they will get more than they know what to do with after ajust a few turns and doesnt have to spend flux on getting to level 2 or 3. Playing one of my rush decks i find that it often is very good to use dispell to take away just two of my oponents flux. This would not be the case so often if Im playing a level two deck since I will not have so much spare flux early on.


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 Post subject: Re: DISPEL THIS!
 Post Posted: Tue Jun 08, 2010 4:55 am 
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Well I'm gonna throw in my own feedback since for a while now I've been saying that dispel flux should be an autoinclude (x3) in almost every deck. First, the way I see it no unaligned one domain card can be OP. ANY deck can include it (unless you play the fabled zero domain deck) so it doesn't create any unfair advantage for a certain domain/level of domain. I will even argue this is the case for three domain decks since it can still help to have the chance to get a flux advantage early.

That said, I can understand that if it makes the game less fun for people it should be changed (although let's be careful that this doesn't just become a case of, "that card beats my deck a lot"=not fun). In keeping with that I would strongly vote for making it xx4 rather than xxx4 or x6. I think there are a bunch of good three domain decks out there and plenty of one domain rushes, but nowhere near enough two domain decks (correct me if I'm wrong, but I've been running a bunch recently and not been seeing many by others). This would give a bit of added benefit to two domain decks and remove it as a possibility for one domain rushes. I would vote against x6 because i think it would completely eliminate the card from play. If you're playing intelligently you should never need more than 8 flux which is what you'd require on a regular basis.

Finally, I think there's a lot to be said for the idea that a bunch of cards are actually stronger than dispel early game. I'll repeat once more that I think (and others seem to be suggesting the same thing) that the best solution is the introduction of more cards that allow for counters to these cards (in this specific case maybe something like a flux bank, or another spell counter) in the form of another expansion soon.


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 Post subject: Re: DISPEL THIS!
 Post Posted: Tue Jun 08, 2010 7:38 pm 
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Huger wrote:
Well I'm gonna throw in my own feedback since for a while now I've been saying that dispel flux should be an autoinclude (x3) in almost every deck. First, the way I see it no unaligned one domain card can be OP. ANY deck can include it (unless you play the fabled zero domain deck) so it doesn't create any unfair advantage for a certain domain/level of domain. I will even argue this is the case for three domain decks since it can still help to have the chance to get a flux advantage early.

That said, I can understand that if it makes the game less fun for people it should be changed (although let's be careful that this doesn't just become a case of, "that card beats my deck a lot"=not fun). In keeping with that I would strongly vote for making it xx4 rather than xxx4 or x6. I think there are a bunch of good three domain decks out there and plenty of one domain rushes, but nowhere near enough two domain decks (correct me if I'm wrong, but I've been running a bunch recently and not been seeing many by others). This would give a bit of added benefit to two domain decks and remove it as a possibility for one domain rushes. I would vote against x6 because i think it would completely eliminate the card from play. If you're playing intelligently you should never need more than 8 flux which is what you'd require on a regular basis.

Finally, I think there's a lot to be said for the idea that a bunch of cards are actually stronger than dispel early game. I'll repeat once more that I think (and others seem to be suggesting the same thing) that the best solution is the introduction of more cards that allow for counters to these cards (in this specific case maybe something like a flux bank, or another spell counter) in the form of another expansion soon.


I'm more agreeing with your last sentence abotu new cards than anything else. Dispel Flux is a staple card to many decks, but it makes sense to use new cards to even out it's crazyness because nerfing it makes it somewhat boring (not to mention that by that time you already figured out how to deal with it 2 domain/3domain wise).


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 Post subject: Re: DISPEL THIS!
 Post Posted: Tue Jun 08, 2010 11:49 pm 
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I have been unable to participate in ECs regularly during the last 1-2 months.

So question for the 1337s:

What percentage, more or less, of EC decks are running Dispel Flux? Do you personally ALWAYS run Dispel Flux x3 if in your deck?

Trying to get a feel for whether it really is dominating almost every match or not...

DarkJello :twisted:

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 Post subject: Re: DISPEL THIS!
 Post Posted: Wed Jun 09, 2010 4:37 am 
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DarkJello wrote:
I have been unable to participate in ECs regularly during the last 1-2 months.

So question for the 1337s:

What percentage, more or less, of EC decks are running Dispel Flux? Do you personally ALWAYS run Dispel Flux x3 if in your deck?

Trying to get a feel for whether it really is dominating almost every match or not...

DarkJello :twisted:


No, and I definietly don't play it that way either. But then again, I haven't been on Ec's that much either.


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 Post subject: Re: DISPEL THIS!
 Post Posted: Thu Jun 10, 2010 6:21 am 
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i dont like the new dispell flux. dispell flux is far from op.....see...dispell flux was one thing.....useful.....it wasnt op. it served a purpose.....yes the card was aimed at rush decks.....lots of cards work best with certain kids of decks......that is the idea behind theme decks......i vote we just make a list......every card that fits in a "THEME" we just throw it on the nerf list....i doubt youll even see dispell flux used now......and if someone says they are using it......its one of the ppl that wanted it nerfed....and everyone that keeps talkin about "BORING".....like overclock like dispell flux.....like every alt glory card.....almost every game altering card the game has....has the capability of being boring.. the same way it has the capability of being interesting.....overclock being one...as yaron said he thinks it makes the game very interesting....another card that would fit into both categories in unstable enchantment thingy where u have to pay flux to salvage ur figures...some would say wow that is interesting....and some would say wow that is boring....what gives ppl such opinions that they think their opinion is best?....thats including almost every enchant there is. i could make a list but im not going to. ill tell u whats boring.....cards i cant use....like 4xx dispell flux. ah well i guess we can try it for a while or rather "not try it" for a while i mean. gg.

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 Post subject: Re: DISPEL THIS!
 Post Posted: Thu Jun 10, 2010 8:39 pm 
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It is what it is... Which is my way of saying something while really saying nothing...

Rush decks take a hit with this change for sure. Meanwhile other deck types get a boost. Adapt or die I guess. Time to take stock of the metagame and adjust accordingly.

Dispel Flux will get action still, no doubt. I should have sold them while they were at the peak of performance AND value. :( Ciao for now card of danger and rapage! :P

DarkJello

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