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 Post subject: Stone Gollem
 Post Posted: Wed Jul 07, 2010 6:29 pm 
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Joined: Sat Mar 21, 2009 9:36 am
Posts: 27
cost:
Domain - 3MF
Flux - 0
spawn from a completed undimmed ground based (not aloft or aquatic) building you control with 5 health tokens or more
Building loses all salvage tokens if it has any and is then removed from play - no ruin
Gollem comes into play with 4 attack|3 movement|0 range - health and vision tokens equal to building it was spawned from. attack and range do not stack up from original building and no keywords (including any domain given by original building) are preserved.
Gollem is a building and a creature
pay 1 flux (no dim) - destroy adjacent ruin to heal by health tokens of original building
dim and pay 1 flux - sacrifice your own adjacent completed building (no ruin) and gollem is fully healed and undimmed (meaning golem can use this ability only if undimmed but using the ability does not dim it)


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