Author |
Message |
Zblader
|
Post subject: Re: Your Kingdom Posted: Sun Aug 22, 2010 4:53 pm |
|
Joined: Thu Nov 26, 2009 4:10 am Posts: 829
|
Atahualpa wrote: How true... for the past 2-3 days, I've felt that every single $ I've spent on this game has been a total waste... Altren wrote: I also agree that Power from EC did play an important roll that needs to be filled. It was motivating: something like the basic reason why you want to build strong decks. Atahualpa wrote: Mmmmm... Power in the ladder, that should get the game moving again... I will say one thing: SECONDED.
|
|
|
|
|
Altren
|
Post subject: Re: Your Kingdom Posted: Sun Aug 22, 2010 11:34 pm |
|
|
Lead Developer |
|
Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
|
Ahem, this wasn't my words, Dublone1870 said that. Zblader wrote: ... Altren wrote: I also agree that Power from EC did play an important roll that needs to be filled. It was motivating: something like the basic reason why you want to build strong decks. ...
|
|
|
|
|
KrazieOrk
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 7:22 am |
|
Joined: Wed Apr 08, 2009 11:23 am Posts: 15 Location: Netherlands
|
Dublone1870 wrote: Atahualpa wrote: Immediate effect of kingdoms: No more people on anyone Yup, noticed that too Hopefully it's bc people are playing around with Kingdoms for novelty. In the long run Kingdoms will either become interesting or a time-killer while waiting for a real game, I suppose. Like playing the AI. The basic premise is probably sound: Kingdoms could be a more PvP-like alternative to normal AI play, which could be a good way to address the problem with few TFW players... This new battle format could go a long way in helping new visitors to the site turn into regular players. I think it will be good for the game in the long run, no matter how you feel about it now.
|
|
|
|
|
Atahualpa
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 9:55 am |
|
Joined: Mon Mar 29, 2010 2:37 am Posts: 359
|
I really can't see how... It has already turned off several regular players... Unless the goal is to transform TFW from a TCG to a puzzle game. In which case, kingdoms are great! Unfortunately for me, I want to play a TCG.
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
|
|
|
|
|
CaveTroll
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 1:54 pm |
|
Joined: Mon Mar 23, 2009 10:20 am Posts: 235
|
Suggestions:
1. one should only get half of a players vault after a successfull raid.
2. One have to invest 10 accorns to raid a kingdom, wich the defending player gets if one doesnt succeed.
3. Ban Caravan of Dreams (now it is possible to fill up all the spaces on the map with it (also borderfield).
4. Limit the number of figures that can be placed on the map. There must be at least five empty spaces for each figure. This makes having a large map not so stupid and also prevents players from flooding the map with figures and making it impossible to place a building.
5. Not allow players to create waterspaces. A big waterkingdom is probably one of the hardest thing you can make, and also a little boring to face.
|
|
|
|
|
jed
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 2:44 pm |
|
Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
|
There will be less frequent tournaments for gold starting soon. So it will still be possible to work your way up for free.
> 2. One have to invest 10 accorns to raid a kingdom, wich the defending player gets if one doesnt succeed.
you have to invest 200 which goes to the vault if you lose. If you have less than 200 you can still raid but you get nothing from their vault if you win
|
|
|
|
|
sexygamer
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 3:39 pm |
|
Joined: Mon Mar 09, 2009 4:07 am Posts: 17
|
CaveTroll wrote: Suggestions:
1. one should only get half of a players vault after a successfull raid.
2. One have to invest 10 accorns to raid a kingdom, wich the defending player gets if one doesnt succeed.
3. Ban Caravan of Dreams (now it is possible to fill up all the spaces on the map with it (also borderfield).
4. Limit the number of figures that can be placed on the map. There must be at least five empty spaces for each figure. This makes having a large map not so stupid and also prevents players from flooding the map with figures and making it impossible to place a building.
5. Not allow players to create waterspaces. A big waterkingdom is probably one of the hardest thing you can make, and also a little boring to face. I agree whole-heartedly with suggestion 1. As in many games of this nature a legitimate strategy should be full-offense mode. This is impossible if all your winnings can be stolen with a single raid. I also agree with suggestion 2. A player should be rewarded for building an impenetrable kingdom that is fun enough to play that people will try to beat it anyway. The main feeling I get from kingdoms is claustrophobia. Second, it feels way more like a puzzle than like a card game. It doesn't seem like this was what you were going for. The raiding player needs to have some space to set up and the defending player needs more motivation to put cards in the deck rather than start them in play.
|
|
|
|
|
sexygamer
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 3:46 pm |
|
Joined: Mon Mar 09, 2009 4:07 am Posts: 17
|
Atahualpa wrote: Mmmmm... Power in the ladder, that should get the game moving again... Ah, I miss the days when I actually had some sort of motivation for playing similar games. In my opinion more fun than EC because casual strategies seemed more viable. But phantom cards mean nothing to me. We need people to spend money on the game so the developer(s) can continue to eat so they can make new content, but I'd love to bring back the days when ladders were worth playing.... I'd settle for ladder acorns....
|
|
|
|
|
Zurken
|
Post subject: Re: Your Kingdom Posted: Mon Aug 23, 2010 5:22 pm |
|
Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
|
sexygamer wrote: Atahualpa wrote: Mmmmm... Power in the ladder, that should get the game moving again... Ah, I miss the days when I actually had some sort of motivation for playing similar games. In my opinion more fun than EC because casual strategies seemed more viable. But phantom cards mean nothing to me. We need people to spend money on the game so the developer(s) can continue to eat so they can make new content, but I'd love to bring back the days when ladders were worth playing.... I'd settle for ladder acorns.... Ladder acorns sounds great!
|
|
|
|
|
Atahualpa
|
Post subject: Re: Your Kingdom Posted: Tue Aug 24, 2010 1:06 am |
|
Joined: Mon Mar 29, 2010 2:37 am Posts: 359
|
Acorns are worthless... and they're already way too easy to get. I'd much rather have phantoms than acorns and I don't use phantoms.
_________________ Looking for: Crumbling Alone (2) Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)
|
|
|
|
|
|