Cost: DD2 Enchant Creature Suggested Rarity: Common
Enchanted creature gains attack +2 and Lifespan[2]
_________________ -Minds
RedFlag
Post subject: Re: Rabidity
Posted: Tue Nov 25, 2008 6:57 pm
Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
mindstheatre wrote:
Cost: DD2 Enchant Creature Suggested Rarity: Common
Enchanted creature gains attack +2 and Lifespan[2]
Enchant living creature. Make it a DS2 requirement
Add: All creatures damaged by those enchanted with Rabidity become enchanted with Rabidity at the end of the round.
Sunyaku
Post subject: Re: Rabidity
Posted: Tue Dec 02, 2008 6:01 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
Lol, when I read this I pictured a dude covering himself in gasoline, running into a crowd of enemies, and then lighting himself as he began to attack.
MistStlkr
Post subject: Re: Rabidity
Posted: Tue Dec 02, 2008 5:41 pm
Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
Did someone forget to give Sun his pills again last night?
Sunyaku
Post subject: Re: Rabidity
Posted: Wed Dec 03, 2008 1:55 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
Flaming zombies are way deadlier than your garden variety zombies lol.
mindstheatre
Post subject: Re: Rabidity
Posted: Wed Dec 03, 2008 2:12 am
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
Sunyaku wrote:
Flaming zombies are way deadlier than your garden variety zombies
True story. But at least they help you fix that mess of a wardrobe before they eat your brains.
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