Login    Forum    Search    FAQ

Board index » Card Discussion




Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Overclock
 Post Posted: Mon Jul 15, 2013 8:48 am 
Offline
User avatar

Joined: Sat Jun 20, 2009 9:45 am
Posts: 156
Location: UK
Reviving a very old thread in the interest of a possible re-balancing of the card pool.

I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.


Top 
 Profile  
 
 Post subject: Re: Overclock
 Post Posted: Mon Jul 15, 2013 9:13 am 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
Voices wrote:
Reviving a very old thread in the interest of a possible re-balancing of the card pool.

I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.


Agreed.
(Same change as I proposed with Organ)


Top 
 Profile  
 
 Post subject: Re: Overclock
 Post Posted: Thu Aug 08, 2013 8:10 am 
Offline
User avatar

Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
Voices wrote:
I personally like the dynamics of Overclock and, like Yaron above, I find it refreshing as a card in the way you are forced to think of your gameplay in a new way once it is in effect.

However, there is somethhing wrong with this card. I would suggest that we take a very soft and gradual approach in changing the card, with the first change being this:

Overclock's effect does not take effect until the beginning of next turn.

This means that you can't cast Overclcok as a possible 'end of turn' card, which is one of its abilities that makes it potentially OP.

Yes, better do small changes at a time and see how it turns out. Back in the early days, most of the rebalancing changes being done were HUGE, flipping a card or strategy from OP to weak, while making some other cards and strategies a lot more prevalent. For example, Ascent used to be OP at 2 flux, but after it was nerfed to 4 flux, everyone started using Training, because there no longer was a reasonably cheap and effective way to deal with it. But this is for another thread...

Anyway, that change Voices proposed makes sense, If Overclock still seems too powerful a few weeks after that change, THEN nerf it a bit more.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 13 posts ]  Go to page Previous  1, 2

Board index » Card Discussion


Who is online

Users browsing this forum: No registered users and 27 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron