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 Post subject: tales of yore
 Post Posted: Sat Nov 22, 2008 6:17 pm 
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Joined: Wed Oct 29, 2008 5:47 pm
Posts: 49
sooo unbalanced

there should be like a "pay X and remove from game with lifecycle 3" so you don't just have to get two glory and wait it out...


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 Post subject: Re: tales of yore
 Post Posted: Sun Nov 23, 2008 1:58 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
yeah it needs to be changed. Still thinking about the best way to do it.


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 Post subject: Re: tales of yore
 Post Posted: Tue Nov 25, 2008 5:13 pm 
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Joined: Wed Oct 29, 2008 5:47 pm
Posts: 49
jed wrote:
yeah it needs to be changed. Still thinking about the best way to do it.



or you could just make some cards/creatures with "disenchant target world enchantment"


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 Post subject: Re: tales of yore
 Post Posted: Tue Nov 25, 2008 5:57 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
I've never used it, but I've had it used as a last-round boost against me, so I may be thinking of it wrong, but here is my take. If you can "get two glory and wait it out" and win that way, without taking another action the rest of the game, then the other player was so completely stifled I don't think Tales really mattered... it just accelerated the inevitable. If you can sit there for at least 9 rounds and not even have to move a piece, was the opponent even a threat? Was there the slightest chance they would win without having Tales on your side?

Just my two cents.


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 Post subject: Re: tales of yore
 Post Posted: Tue Nov 25, 2008 6:08 pm 
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Joined: Fri Nov 21, 2008 10:05 am
Posts: 55
Location: Ukraine
Problem is that... well,let's imagine next situation:
You got 4 glory, your opponent got 0. You cast teh tales. If he has no disenchants/alternate glory sources, then outcome of game is pretty much clear. Yeah, surely, you need upper hand to benefit from it, and something like half decks have their responses. But still, it's very powerful.


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