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 Post subject: Charm
 Post Posted: Wed Nov 26, 2008 1:55 am 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
Charm - SSS4 | Rare
Spell
Take control of target Creature adjacent to any of your Creatures.

I have to say this is way too cheaply price as is. 4 flux and it takes out one of your creatures and gives it to the other person permanently. no duration (unlike possession), and it can't even be dispelled. if you play it right you can get something powerful for a pittance and completely screw over your opponent who just spent 6-7 flux for their shiny new toy.

I'd say 6 flux/3 domain is appropriate.


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 Post subject: Re: Charm
 Post Posted: Wed Nov 26, 2008 2:21 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Disagreed. Charms, Lysisses (??), and all of these things should cost less, if not *substantially less*, then the most powerful creatures. Otherwise, I'd just cast the damn creature.

I think you said it right - "if you play it right." The card rewards strategy. It's also 3 domain, so it really should be a late-game game-changer.

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