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zultor
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Post subject: Apprentice Timesap Posted: Thu Dec 04, 2008 11:25 pm |
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Joined: Wed Nov 19, 2008 8:19 am Posts: 31
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This is one of the best creatures in the Mountainfolk faction and being only 1 Domain Level he is in the fray early in the game. At this point I think he is an auto-include for any Mountianfolk army.
1) I think that he needs to be tweaked slightly so that he can't dim any creature that your army can see on the board. As it stands now I usually spawn him the farthest away from the enemy as possible. On my first turn of a round he locksdown (dims) the enemies biggest creature who may be on the other side of the board since all that is needed is for any of my creatures to see the target enemy. I think he should only be able to dim creatures he can see.
This would force players to use him closer to the front lines where the opponent had a chance to kill him. There are already several ways to protect him even when he is close to an enemy (Shield Warriror, Force Field, etc).
2) Can you change him so that he can't dim himself? I several times have had him dim himself on accident. Basically I was trying to switch between dim and attack...especially with the web client. It is very annoying. If you want to keep the ability for him to dim himself to setup a combo then maybe have a dialog that confirms this action.
For those who don't know the card:
Apprentice Timesap - M5 | Common Creature Gnome : Dim target Figure. Atk 2 | HP 3 | Speed 3 | Vision 3 | Range 0
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MistStlkr
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 04, 2008 11:48 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I love that card and, as mentioned, it is a shoe-in in any MF deck I build. I'd love to see him able to undim also, perhaps with a flux extra cost, or a similar creature that can do that.
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VeratilEladamri
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Post subject: Re: Apprentice Timesap Posted: Fri Dec 05, 2008 1:11 am |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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Cards that can undim: Abraxian Sparker (Elemental creature) Energy (Sylvan enchantment) Erg Geyser (Elemental enchantment) Bell of Dorn (Universal echantment) Manipulation (Mountainfolk spell)
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Zycomancer
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Post subject: Re: Apprentice Timesap Posted: Fri Dec 05, 2008 5:26 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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Shhhhh! Quiet you want them to nerf all the one domain cards!
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MistStlkr
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Post subject: Re: Apprentice Timesap Posted: Fri Dec 05, 2008 5:52 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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VE - Is that the start of a new list, by power/ability? Thanks.
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VeratilEladamri
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Post subject: Re: Apprentice Timesap Posted: Fri Dec 05, 2008 7:15 pm |
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Joined: Sat Nov 01, 2008 9:09 pm Posts: 104
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It's on the agenda.
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RedFlag
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Post subject: Re: Apprentice Timesap Posted: Tue Dec 09, 2008 12:03 am |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Yeah, I think his ability should be limited to LOS or a fixed range. Otherwise it's just way too damned aggravating.
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