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Post subject: Apprentice Timesap Posted: Wed Dec 10, 2008 6:45 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Apprentice Timesap is a gamechanging card. He's just tough enough to not die immediately when attacked by low end creatures, and just strong enough to kill most buildings in three rounds. He's relatively well balanced, being a high flux cost but a low domain requirement.
However, his dimming ability needs to be limited to his sight (which might also be reduced by 1 seeing as he's a gnome and therefore short).
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Tryste
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 12:42 am |
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Joined: Sat Nov 01, 2008 7:14 am Posts: 89 Location: Victoria, BC
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This guy is simply one of the advantages of playing MF decks. He's powerful, but expensive. Nerfing him to line of sight takes away one of the few creatures that make MF stand out and retain competitiveness.
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MistStlkr
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 12:43 am |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Agreed he is only useful until a second creature is played, then he can't stop them both. And it's freezing them in place.. it's not destroying them where they stand, so once you deal with him you are free to move about the cabin.
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Zycomancer
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 6:56 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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hes not gamechanging but hes a little above par, which i think is always good to have not all cards stick to some cost formula, the big thing about him is his one domain cost, hes one of the best creatures at one domain for cost in atk and hp, the ability is nice but it makes him drain to thus losing the chance to bash something. I am in agreement that it should be within line of sight as that seems to be the precedent for most abilities is within the creatures line of sight and should stay universal in application, minus special notations.
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doiron
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 3:16 pm |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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he's annoying to play against sure. but compared to say entangle, he costs more and gets more flexibility; I'd consider a mostly appropriate swap. I say mostly because he does seem a little powerful atm, but so do a lot of cards.
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RedFlag
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 7:30 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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doiron wrote: he's annoying to play against sure. but compared to say entangle, he costs more and gets more flexibility; I'd consider a mostly appropriate swap. I say mostly because he does seem a little powerful atm, but so do a lot of cards. But the question nobody has asked yet is "What if there are two of them"? You can hold down all sorts of nastiness with two, from the other side of the board. Or keep tapping a MOgi Nest, or Earthworks, or The Nothing. He needs to be modified.
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Zycomancer
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Post subject: Re: Apprentice Timesap Posted: Thu Dec 11, 2008 8:57 pm |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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I'm sorry whats that your losing because you have no answers to get rid of creatures??? Hmmm thats odd.
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RedFlag
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Post subject: Re: Apprentice Timesap Posted: Fri Dec 12, 2008 5:11 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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Zycomancer wrote: I'm sorry whats that your losing because you have no answers to get rid of creatures??? Hmmm thats odd. I'm sorry you haven't figured out the difference between "your" and "you're". . . That said, make him LOS so you at least have a chance to kill him.
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