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Post subject: Enchantment discussion Posted: Sun Dec 14, 2008 8:21 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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You shouldn't be able to have a player with more than one global enchantment of the same type in play at a time. For instance, three attritions, and you'll never be able to remove a building he controls. You'd run out of creatures first
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Altren
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Post subject: Re: Enchantment discussion Posted: Sun Dec 14, 2008 11:16 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Use ranged units, spells and big dudes for it. And it's very hard to get all attritions. Or just create your building near enemy building and territory won't be captured any more. So I totally disagree.
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Zycomancer
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Post subject: Re: Enchantment discussion Posted: Mon Dec 15, 2008 3:01 am |
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Joined: Sat Nov 01, 2008 4:05 am Posts: 137 Location: Cincinnati OH
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I don't think there should be any such restriction.
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MistStlkr
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Post subject: Re: Enchantment discussion Posted: Mon Dec 15, 2008 5:48 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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While I always end up playing against the two-attrition army and don't even have the card, I agree that there should be no such restriction. It hurts, but it is not game breaking
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RedFlag
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Post subject: Re: Enchantment discussion Posted: Mon Dec 15, 2008 5:50 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: While I always end up playing against the two-attrition army and don't even have the card, I agree that there should be no such restriction. It hurts, but it is not game breaking It would be far less of an issue if there were more means of getting rid of global and local enchantments. As of now, there isn't much of a counter to them.
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MistStlkr
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Post subject: Re: Enchantment discussion Posted: Mon Dec 15, 2008 5:53 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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I would love to see more ways of dealing with globals too, but I don't think they should be restricted due to that lack.
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RedFlag
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Post subject: Re: Enchantment discussion Posted: Mon Dec 15, 2008 7:36 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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MistStlkr wrote: I would love to see more ways of dealing with globals too, but I don't think they should be restricted due to that lack. It's got to be an either/or. There should be some sort of counter to everything in the game, and an appropriate cost/consequence for that counter.
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Sunyaku
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Post subject: Re: Enchantment discussion Posted: Tue Dec 16, 2008 12:37 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I still firmly believe that there needs to be a common, neutral domain creature that can be sacrificed to destroy enchantments. You could make it a little pricy and fairly weak so that it's not too powerful, but it would still have a lot of much-needed utility.
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