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jed
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Post subject: Change log Posted: Fri Apr 04, 2008 9:40 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I'll use this thread to post a change log of what gets fixed in each update.
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jed
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Post subject: Re: Change log Posted: Fri Apr 04, 2008 10:03 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* Vision 0 buildings no longer giving control. * Great oak could move other players unit. * Lobby chat entry box now has focus when you start up * fixed black screen when you started watching a battle * fixed crash when you watched the same battle twice * fixed models going into hills when attacking * added new spell effect * Now indicates special things like location of tortured ghost corpse when you mouse over the permanent.
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jed
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Post subject: Re: Change log Posted: Wed Apr 09, 2008 9:27 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* updated our ogre version * added sound support (still no sound effects though) * fixed problem with bards inspiration * Changed images for selected/dimmed/undimmed/actable states * pitches the map only if you are holding down Alt * right click a permanent on the map to get the attribute definetions * remember the last card you were over before terrain. So the big card reverts to that card when you are no longer over terrain. * Make unaligned cards able to use any combo of domain level. * Fixed disenchanting world enchantments * Autosubmit is now an option * Added option menu * Fixed copy out of chat
* changed Barrier Peaks * made Iron Gate cost 2M
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jed
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Post subject: Re: Change log Posted: Fri Apr 11, 2008 12:24 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* improved watching screen * made changes to support tournaments
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jed
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Post subject: Re: Change log Posted: Sat Apr 12, 2008 3:26 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* More changes to support tournaments * telling users how much time they have left if it is a timed game * fixed bug with silver stagg and loyal wilds * games default to timed with 40 min per player * hermit allowed to be placed on building * charm fixed
* great oak lost a HP
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jed
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Post subject: Re: Change log Posted: Mon Apr 14, 2008 6:10 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* battle details in waiting room now
Fixed small bugs with: * mis-scribed circle * Prospectors * Treeherd * Negate * Greatbow * Great Oak
* Glided Organ lost HP
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jed
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Post subject: Re: Change log Posted: Mon Apr 14, 2008 11:24 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* fixed clock running down before game is started Game play changes: * You can no longer place things that spawn in a particular terrain in enemy control territory. * alternate construction site see viewtopic.php?f=1&t=44* Tree Mother nerfed * Steam charge less hp * great oak, heart of mtn, earthworks, Acmar's Disruptor all lost 1 hp * Shroud of Blackness costs 1 more flux * sinkhole no longer works with your own construction sites
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jed
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Post subject: Re: Change log Posted: Tue Apr 15, 2008 5:47 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* added victory condition to game setup * map revealed at end of game * added a lot of new models
* made great oak dim (to prevent mis-scribed circle by your great oak cycle of madness!)
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jed
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Post subject: Re: Change log Posted: Wed Apr 16, 2008 8:18 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* invalid hexes now contour to the terrain * default glory is now 15 (I just want to see how this goes for a while) * maybe fixed crash on some systems
* Tortured ghost bug
* nerfed loyal wilds * changed how the nothing works * added Planar Rift
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jed
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Post subject: Re: Change log Posted: Thu Apr 17, 2008 5:55 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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* added new round sound effect (You can turn it off in options) * fixed bug with negate, possession
* made levy corps and geomantic trickster abilities cheaper * changed planar rift and necro to avoid exploits
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