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 Post subject: Negate / Sinkhole Bugs
 Post Posted: Tue Dec 16, 2008 12:27 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Since my opponent last night didn't report these, looks like I"ll have to.

Playing last night I cast "horns to hide" on my opponent's creature, and they responded with Negate. The creature then dissapeared. I don't believe it returned to their hand, as I don't remember them casting it again.

Upset at the first game changing bug, we played again. This time they claimed that sinkhole didn't work correctly. Their completed building was sacrificed, but my building was not destroyed.

A couple items to look in to anyways.


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Tue Dec 16, 2008 1:20 am 
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
I'm sure that he casted negate on creature instead horns to hide and creature also was able to be negated.


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Sat Dec 20, 2008 4:26 pm 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
negate ONLY targets entities, so this is the expected action. at least he got the flux cost back :P


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Sat Dec 20, 2008 6:04 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
So I take it only figures are "entities" then? So spells and enchantments cannot be negated? Are there any other cards that use the "entity" nomenclature, or should the description of Negate be rewritten to clarify this a bit perhaps?


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Sat Dec 20, 2008 6:07 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Entity is any Creature, Building or Enchantment. It is anything that sicks around for more than one action.


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Sat Dec 20, 2008 7:43 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
I'm guessing that the player negated the creature instead of holding down shift to get to the enchantment card. The alternative would have been a popup that asked which to negate. I agree that this adds a minor learning curve but also makes play much smoother.. I'd write it off as a learning experience and be done with it, personally....


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 Post subject: Re: Negate / Sinkhole Bugs
 Post Posted: Sat Jan 10, 2009 3:59 am 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
well, chalk me under the guys who mistakenly negated his own unit because it was entangled. I don't suppose it's possible to default selection to the most recent thing on the hex? I doubt I'll make the same mistake again as it lost me a game, but still


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