* There is just one type of Base now. You don't need a specific base for each domain. This is to make it easier to play multi-domain armies. And it reduces the complexity without really sacrificing anything.
* sacrifice is now not the same as destroyed. So You can't sac your nether plasma's to the altar of ix, make your bone fortress stronger and get the plasma back in your hand with the underworld gate. (sorry grug)
* Hexchaser now can target any adjacent hex
* Hexchaser is now uncommon (those that had the old rare hexcaser will get gold difference)
* Astridian bazaar cheaper
* Vines of Dellen made odd
* Teleport & Cloudburst cheaper
* Tempest now dies if out of water
* Silver Stagg nullifies all adjacent enchantments not just space enchantments.
* Figures that end the round in invalid terrain lose 2 hp rather than die. It is hp loss rather than damage so tortured ghost and cricket will still die. The reason why is explained here:
viewtopic.php?f=4&t=406Other issues such as needing more enchantment removal, more ways to deal with aloft and aquatic creatures, more ranged guys will be solved with cards in the next set.
We hope to make only a few or no more card changes in this set. We hope that it is reasonably balanced now and anything out of line can be fixed with new cards in the next set.