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 Post subject: Woodland Spies
 Post Posted: Tue Dec 23, 2008 11:17 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
So it turns out that you can't cast Woodland Spies in portions of the map you haven't seen yet (only in grayed-out areas).

I think that this was unnecessary, and defeats the whole concept of "spies". . .


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 Post subject: Re: Woodland Spies
 Post Posted: Wed Dec 24, 2008 5:37 am 
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Joined: Sat Nov 01, 2008 9:09 pm
Posts: 104
It used to be able to be cast in any space, something might have been changed. I've cast it first turn on enemy side before.

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 Post subject: Re: Woodland Spies
 Post Posted: Wed Dec 24, 2008 7:13 am 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
VeratilEladamri wrote:
It used to be able to be cast in any space, something might have been changed. I've cast it first turn on enemy side before.


Tried it a couple games ago, couldn't cast it on spaces that I hadn't already seen before.


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 Post subject: Re: Woodland Spies
 Post Posted: Wed Dec 24, 2008 3:22 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
I've definitely been able to cast in unseen spaces. That must be new. Sad, because it rocked with a treent deck.

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 Post subject: Re: Woodland Spies
 Post Posted: Wed Dec 24, 2008 5:15 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
I've never used it, but I looked at the card text on the CardList. Perhaps it was changed to only work on forests? Wold make sense given the card title... Could it be that the randome tile that Minds picked was a wooded hex and Red happened to pick one[s] that w[as/ere]n't?


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 Post subject: Re: Woodland Spies
 Post Posted: Thu Dec 25, 2008 2:00 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
yeah it was a bug. You can cast it in unrevealed spaces again now.


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