Login    Forum    Search    FAQ

Board index » Game Talk




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Loyal Wilds nerf
 Post Posted: Fri Apr 18, 2008 7:06 pm 
Offline

Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
So you've nerfed loyal wilds...

It now gives control like it's a building. That's not bad, I can go with that, I see how overpowered it was before. I can get behind this change.

The part I have a bit of an issue with is the last part on the card.
"Loyal Wilds is removed if ever not in a forest."
That gives the mountain folk an extra way to get rid of it. They were already the only domain that could remove it with Dispel Or Hex Chaser, but now they can use Geomantic Trickster to remove it for good, kill the Trickster and it becomes a forest again, but it's to late the enchantment is already removed.

It did give Sylvan a way to remove the enchant, with Naturescaping. So as soon as they throw down Naturescaping, bam away goes my enchant, even if I have a Naturescaping in my hand to immediately turn it back into a forest the same round. It's to late. :(


The enchant should stop working if it's not in a forest, but I don't think it should be removed. This way, as soon as I kill the Trickster or cast Naturescaping on that tile to turn it back into a forest I can regain control of the forests. It's pretty easy to hold back the enchantments control now with it giving control like a building. So I feel the last part is a bit of an overnerf.

Conclusion/Summary:
Enchant giving control like a building - good
Enchant being removed when not in forest - bad
Enchant doing nothing while not in forest - better option


Top 
 Profile  
 
 Post subject: Re: Loyal Wilds nerf
 Post Posted: Fri Apr 18, 2008 8:09 pm 
Offline

Joined: Sun Apr 06, 2008 12:17 pm
Posts: 98
Well it was pretty annoying before the nerf, so I am glad that it got one.
But I can see your point, it would probably be more fair for sylvan if it didn't work but was still on the map.


~Wicked~


Top 
 Profile  
 
 Post subject: Re: Loyal Wilds nerf
 Post Posted: Sat Apr 19, 2008 3:00 pm 
Offline

Joined: Tue Mar 25, 2008 12:48 am
Posts: 79
Bah and now you've increased the cost of loyal wilds jed!

Why such hate? :(


Top 
 Profile  
 
 Post subject: Re: Loyal Wilds nerf
 Post Posted: Sat Apr 19, 2008 3:38 pm 
Offline

Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
I could see maybe keeping it if the forest goes away. Lets see how it works out like this for a while though. I bet it is still worth putting in a lot of decks.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 4 posts ] 

Board index » Game Talk


Who is online

Users browsing this forum: No registered users and 15 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron