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jed
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Post subject: Balancing Changes Posted: Mon Jan 12, 2009 2:51 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Kind of a lot of changes. All outstanding buy and sell orders on the market for cards that changed were canceled.
-Fairy Emissary S3 now has hover lost 1 Health -Acmar's is XX3 -Cloudburst is now EE1 -Griblarnock lost a Health and an Attack -Tailwinds E1 -Planar Intersection Air E2 -Arc Mage 2 attack -Possession DDD2 -Training only gives +1/+3 -Harmonic Dissonance XXX2 -Altar of Ix now 3 Health -ghost crypt only generates haunts when a living creature is destroyed now -ghost crypt cost DD4 now -early dawn EE1 and made Odd -Abrixian Sparker +1 attack, +1 hp -sleet mogi E2 -Dew Mogi E2 -1hp -Astridian Bazaar Changed completely and made rare -rune of shielding: gives armor(1) -Thistle Falcon speed 3
Hopefully this is it but maybe one more round of changes.
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ivandubina
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Post subject: Re: Balancing Changes Posted: Mon Jan 12, 2009 8:06 am |
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Joined: Fri Nov 21, 2008 10:05 am Posts: 55 Location: Ukraine
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I like changes. So needed power ups for elementals are there, fairy emissary is quite powerfull early drop from now, some ways for new combos are opened, and that nasty DL are nerfed But about griblarnock... I understand, that it was really good beater, but now it's rather mediocre creature, possibly worst amongst 3 domain. IMHO, it needs change of rarity now, coz oddies are cards with mighty or very unusual effect (except vines of dellen, which is crap too)
Last edited by ivandubina on Mon Jan 12, 2009 1:56 pm, edited 1 time in total.
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grug
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Post subject: Re: Balancing Changes Posted: Mon Jan 12, 2009 12:15 pm |
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Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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The next change to weaken my deck
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grug
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Post subject: Re: Balancing Changes Posted: Mon Jan 12, 2009 12:27 pm |
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Developer |
Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
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Can I make a deck with death mark? Or it will be changed.
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RedFlag
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Post subject: Re: Balancing Changes Posted: Mon Jan 12, 2009 7:49 pm |
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Joined: Fri Oct 31, 2008 4:21 pm Posts: 265 Location: California
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You need to look at building costs again. Having Altar of Ix at 3 HP is ridiculous, esp when it still costs 6 flux to play.
In fact, most buildings should cost about 1 flux less to play than they do. Except Earthworks and Hadarck's Fort. Both of those are fine as they are.
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Sunyaku
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Post subject: Re: Balancing Changes Posted: Tue Jan 13, 2009 1:07 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I like most of the changes, but I agree Gribalarnock was fine the way it was for it's rarity/domain/cost requirements.
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Arvdog
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Post subject: Re: Balancing Changes Posted: Tue Jan 13, 2009 1:28 am |
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Joined: Sun Jun 08, 2008 9:49 am Posts: 5
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For the most part i like the changes.
Fairy Emissary is now infinitely more playable with the cost reduction, good body, mobility, and most importantly can be curved out as a starting scout. I think her ability should still be cheaper somehow, maybe at 1 flux, or 2 and not dim.
The power boost via cheapening of flux/domain with the Elemental cards was needed. The stat upgrade to Abrixian Sparker means he can trade with 2/4's now and not get 1 shotted by 2/4's. I really like Dew and leet mogi at 2, even tho Dew lost 1 health I still think its an upgrade. Elemental still needs a tiny bit more of a boost.
Thistle Falcon going down to 3 movement is a subtle but good change. I'm inclined to give it 3 vision to balance it even more but we'll see how it plays out. I still think Sylvan needs more of a downgrade.
The nerf to Griblarnock is a killer,this card was mostly used for its efficient body. A 2/4 with a decent ability at 2 domain and 4 flux is the the staple for midgame beef, a 2/3 for 3 domain and 2 flux, with an ability that's not all too relevant imo, he's a bit overcosted now I think.
The nerf to ghost crypt and flux cost increase on possession I totally agree with. I could see Training at +1/+2 for 2 flux still being fair or maybe 1/2 for 1 flux. I'm not sure if the Altar of Ix nerf was really warranted especially since Ghost Crypt was downgraded.
Thats all I can think of for now but in summary think Elemental needs a tiny bit more lovin, and I think Sylvan needs to be brought down a bit, esp its early game dominance, aka Ascent.
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Tryste
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Post subject: Re: Balancing Changes Posted: Tue Jan 13, 2009 3:32 am |
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Joined: Sat Nov 01, 2008 7:14 am Posts: 89 Location: Victoria, BC
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All great changes. I do think training should be +1/+2 still. I can't think of any 1/3 creatures for at that level of domain for two flux (Dew Mogi just changed to less flux/hp seems to correspond to that general equation) and despite the drawback of spending more flux on a single creature that can be negated, the fact that it can be used as a surprise to change the early balance of the game is compensation enough.
The elemental changes have made a huge difference in their playability and while they could still use some more creatures we'll hopefully see some competitive decks showing up shortly.
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doiron
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Post subject: Re: Balancing Changes Posted: Tue Jan 13, 2009 4:46 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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I think the changes are all quite good.
Fairy is probably too strong now.. 4 speed and hover is a bit over the top for one domain, 3 flux with 1 attack and 3 hp. It's now easily the best sylvan one domain creature outside of falcon.
I think comparing training to creatures is a bit erroneous, however. For example, Bear Strength and Bindweed Poultice are both 2 flux and provide comparable benefits.
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Tryste
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Post subject: Re: Balancing Changes Posted: Tue Jan 13, 2009 4:54 am |
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Joined: Sat Nov 01, 2008 7:14 am Posts: 89 Location: Victoria, BC
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You're comparing temporary buffs to a permanent enchant. As said previously, if it was +1 attack and a 4 point heal for a round then it would comparable.
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