Spawns in ocean. Bloodscent: Ocean (any creature in contiguous water is revealed).
"You're gonna need a bigger boat..."
Last edited by Sunyaku on Wed Jan 21, 2009 1:27 am, edited 2 times in total.
Sunyaku
Post subject: Re: Great White Shark
Posted: Tue Jan 13, 2009 1:32 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
Other bloodscent card ideas:
Wild Dogs Creature Dogs DD4 Suggested rarity: uncommon 3/3/5/3/0 Bloodscent: Plains/Hills. (reveal all creatures in contiguous land type) If Wild Dogs is attacked, dim Wild Dogs.
"Their calls are often heard at night. Keep the young ones locked up tight."
(I do not intend for this to include forested hills.)
Alpha Wolf Creature Wolf SS3 Suggested Rarity: Rare 2/3/4/3/0 Bloodscent: All Forests. (reveal all creatures in contiguous land type). Foreststride. "Few creatures stride so confidently through the wood."
Muckmonster Creature: Demon D2 Suggested Rarity: Uncommon 1/2/2/3/0 Bloodscent: Any creature not at full health. (reveal all creatures not at full health). If Murkmonster starts the round on a Swamp, Heal 1.
"I don't understand how it smells ANYTHING covered in that stuff."
Aerial Defense Network Building XX6 Suggested Rarity: Rare 2/5/0/1/3 Bloodscent: Aloft creatures. May only attack aloft creatures.
"Contact bearing 1,2,7. Thistle Falcon identified. Target acquired, fire at will!"
Last edited by Sunyaku on Wed Jan 21, 2009 2:03 am, edited 1 time in total.
Sunyaku
Post subject: Re: Great White Shark
Posted: Tue Jan 13, 2009 2:01 am
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
Despite the fact that I often play aloft creatures, I am totally drooling over the Aerial Defense Network idea. Maybe it should be uncommon.
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