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 Post subject: New Creature Ability: Bloodscent
 Post Posted: Tue Jan 13, 2009 1:15 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Bloodscent: (choose land type). Any other creature in contiguous land type is revealed.


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Sun Mar 08, 2009 5:59 am 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
Further adventures in Bloodscent:

Kraken
Cost: XXX6
Attack 4, Health 10, Move 3, Vision 1, Range 0

Aquatic, Silent, Bloodscent [Ocean]
If Kraken successfully attacks a creature construct, that creature is immediately destroyed

Abandon ship! Abandon ship!


Baltasar’s Will
Cost: D1
Enchant Building

Enchant building you control. Enchanted building has 0 vision and Bloodscent [X] where X is the land type of the space occupied by enchanted building.

“Know your enemy more than you know yourself.” – Baltasar


Soothsayer
Cost: EE2
Attack 1, Health 1, Move 2, Vision 0, Range 0

Bloodscent [Desert]
Any creature that Soothsayer can see, including those revealed through Bloodscent as well as those revealed through this ability itself, share their vision with Soothsayer.

Why are all the best Soothsayers blind?

_________________
-Minds


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Sun Apr 12, 2009 11:32 pm 
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Joined: Mon Mar 30, 2009 2:56 am
Posts: 51
When I saw the thread i title I thought brilliant. however your ability is not what I was thinking.

Bloodscent should be - "All injured champions are revealed to you."

The ability you outlined is very cool as well but it should be named Tracker

ie Tracker - Hills - "Any enemy champion occupying hill terrain contiguous to <this>'s sight is reveal to you."


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Mon Apr 13, 2009 11:54 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Agreed Ag. I like your changes.


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Fri Apr 17, 2009 8:17 pm 
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Joined: Fri Apr 10, 2009 5:00 pm
Posts: 38
Agroagro wrote:
When I saw the thread i title I thought brilliant. however your ability is not what I was thinking.

Bloodscent should be - "All injured champions are revealed to you."

The ability you outlined is very cool as well but it should be named Tracker

ie Tracker - Hills - "Any enemy champion occupying hill terrain contiguous to <this>'s sight is reveal to you."


I agree with Agroagro, also look at my Hell Hounds idea which was inspired by the title of this post.

One suggestion is this ability might be too powerful when used in tandem with agent of death, so to make it slightly less powerful the ability should be given a range, as noses aren't all smelling are they? ie. hell hound (bloodscent5) with vision 1, any unit with less than max Hp within 5 spaces is revealed to you, also units with 1 max hp.

modification: 1 hp max units should also be revealed as I'm thinking most creatures who can have bloodscent would also be hunterlike/trackerlike creatures that can hunt down small prey.


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Sat Apr 18, 2009 9:48 pm 
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Joined: Fri Mar 13, 2009 2:51 am
Posts: 11
I don't think 1hp creatures should be revealed unless they are damaged.


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 Post subject: Re: New Creature Ability: Bloodscent
 Post Posted: Sat Apr 18, 2009 10:28 pm 
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Joined: Fri Apr 10, 2009 5:00 pm
Posts: 38
Anticipatient wrote:
I don't think 1hp creatures should be revealed unless they are damaged.

a damaged 1 hp creature is a dead creature...


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