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 Post subject: Flavor Text
 Post Posted: Sun Jan 18, 2009 8:47 pm 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Back in the MTG days I loved the flavor text. Especially when it contained smart, witty, or poetic comments. I didn't like it so much when they started inserting bits of storyline, but anyways...

For several of my recent card ideas, I've submitted flavor text. If the Devs ever wanted to implement this (I realize this would be incredibly low on the priority list), I would be happy to help write flavor text for cards already in existence... and I'm sure there are others who would be happy to help too.

Any thoughts?


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 Post subject: Re: Flavor Text
 Post Posted: Wed Jan 21, 2009 8:04 am 
 
Sunyaku wrote:
Back in the MTG days I loved the flavor text. Especially when it contained smart, witty, or poetic comments. I didn't like it so much when they started inserting bits of storyline, but anyways...

For several of my recent card ideas, I've submitted flavor text. If the Devs ever wanted to implement this (I realize this would be incredibly low on the priority list), I would be happy to help write flavor text for cards already in existence... and I'm sure there are others who would be happy to help too.

Any thoughts?


Let's create a bug free, balanced game first, then worry about flavor text. Sides, MTG wasn't really a timed game.


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 Post subject: Re: Flavor Text
 Post Posted: Thu Jan 22, 2009 8:04 pm 
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Joined: Sun Apr 20, 2008 5:42 am
Posts: 64
Flavor Text is actualy ready to be used they just need to do it.

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 Post subject: Re: Flavor Text
 Post Posted: Sun Jan 25, 2009 6:03 pm 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
flavour text would be a welcome addition, just make it like the underlined abilities, so you click to read it and not have it eat up card space.


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