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 Post subject: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 3:07 am 
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Joined: Mon Nov 03, 2008 7:34 am
Posts: 41
At this point only one army is really able to get any benefit out of corpse play, and with near unimpeachable cards like tortured ghost, it would make sense to me for all corpses to have a lifespan, after which they decompose and are unplayable. I propose a 5 turn decomp period. Ideas?


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 3:10 am 
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Joined: Sat Nov 01, 2008 7:14 am
Posts: 89
Location: Victoria, BC
Not necessary.


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 3:29 am 
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Joined: Sun Nov 02, 2008 10:04 pm
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I think "not necessary" is a bit unilateral. There are a couple of cards that just don't have a counter that exploit corpses.. like Hallow's Eve. Unless you play MF or DL if someone whips that out you're toast.

I think that decomposition makes sense and would provide more ability to make neat cards that exploit corpses in future sets while providing a fixed, built-in balance. 5 rounds, however, is a bit short. I'd say more like 7-8. Or a random chance that maybe increases with time.


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 3:52 am 
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Joined: Mon Nov 03, 2008 7:34 am
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Or it could be based on flux cost, or hp, or it could be a whole new number, although that seems like too much work. I like the idea of a fixed decomp period for all creatures for the future possiblity to manipulate that with new cards as well.


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 4:37 am 
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Joined: Sat Nov 01, 2008 7:14 am
Posts: 89
Location: Victoria, BC
The proposition made at five rounds is severe enough to devalue a wide range of DL's cards and abilities. While the potential for abuse of corpses exists, and Hallow's Eve is a good example, it is not at this time high enough to warrant any such negative adjustment to a major facet of DL's game play. Adding a degrading aspect so short to corpses would just reduce strategies using them into stall tactics. Corpses should be considered at a minimum semi permanent to avoid devaluing their adjuncts. To pick an arbitrary number, that means to me at least 10 rounds or more, the better part of most games.

I do agree that the means to deal with enchantments that make use of corpses are too limited but that is a separate issue.


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Thu Feb 05, 2009 8:01 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I agree with Tryste, but here's another random thought.

Should there be cards (very few) in other domains that make use of corpses? For example, a sylvan card that turns a corpse into fertilizer to "grow" a plant creature perhaps? Or an MF cannon that normally does a couple damage, but can do more damage that turn if a corpse in sight is sacrificed for "ammo"? Or an elemental "funeral pyre" card that sets the corpse on fire and possibly does one damage to all adjacent squares?

Thoughts?


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Fri Feb 06, 2009 7:02 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
Sunyaku wrote:
I agree with Tryste, but here's another random thought.

Should there be cards (very few) in other domains that make use of corpses? For example, a sylvan card that turns a corpse into fertilizer to "grow" a plant creature perhaps? Or an MF cannon that normally does a couple damage, but can do more damage that turn if a corpse in sight is sacrificed for "ammo"? Or an elemental "funeral pyre" card that sets the corpse on fire and possibly does one damage to all adjacent squares?

Thoughts?



You mean like Decomposition?

There are enough ways of dealing with corpse removal, or the creatures they spawn. Creature Constructs, ranged units, Horns to Hide, Disenchant, flying creatures, what have you.

Adapt & overcome.


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Fri Feb 06, 2009 8:10 pm 
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Joined: Tue Nov 04, 2008 12:05 am
Posts: 385
Location: South of Sanity
RedFlag wrote:
Sunyaku wrote:
I agree with Tryste, but here's another random thought.

Should there be cards (very few) in other domains that make use of corpses? For example, a sylvan card that turns a corpse into fertilizer to "grow" a plant creature perhaps? Or an MF cannon that normally does a couple damage, but can do more damage that turn if a corpse in sight is sacrificed for "ammo"? Or an elemental "funeral pyre" card that sets the corpse on fire and possibly does one damage to all adjacent squares?

Thoughts?



You mean like Decomposition?

There are enough ways of dealing with corpse removal, or the creatures they spawn. Creature Constructs, ranged units, Horns to Hide, Disenchant, flying creatures, what have you.

Adapt & overcome.


Amusing, coming from you, of all people....


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Fri Feb 06, 2009 8:25 pm 
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Joined: Fri Oct 31, 2008 4:21 pm
Posts: 265
Location: California
MistStlkr wrote:
RedFlag wrote:
Sunyaku wrote:
I agree with Tryste, but here's another random thought.

Should there be cards (very few) in other domains that make use of corpses? For example, a sylvan card that turns a corpse into fertilizer to "grow" a plant creature perhaps? Or an MF cannon that normally does a couple damage, but can do more damage that turn if a corpse in sight is sacrificed for "ammo"? Or an elemental "funeral pyre" card that sets the corpse on fire and possibly does one damage to all adjacent squares?

Thoughts?



You mean like Decomposition?

There are enough ways of dealing with corpse removal, or the creatures they spawn. Creature Constructs, ranged units, Horns to Hide, Disenchant, flying creatures, what have you.

Adapt & overcome.


Amusing, coming from you, of all people....


You're missing a vowel


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 Post subject: Re: Suggestion for corpses in general
 Post Posted: Fri Feb 06, 2009 10:00 pm 
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Joined: Mon Nov 03, 2008 7:34 am
Posts: 41
Ok, what I am I missing about this idea? What is the detriment to a 5 turn corpse decomposition? The only card instantly gimped is tortured ghost, which at this point has almost no weakness. Claimed with Blood enchants a land space, so a corpse decomposing doesn't really matter. The 5 turn decomp simply puts pressure on people who rely on corpses in their strategy to use them like the resource they are. Right now there isn't a downside to corpseplay at all. When my deck has run out of creatures people who play with corpses still have options.


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