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doiron
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Post subject: Re: What should we work on? Posted: Sat Mar 21, 2009 4:25 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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Here's the link to the previous discussion on who goes first: viewtopic.php?f=1&t=382Both of the suggestions of "alternating every round" and "whoever passed last goes second" seem much more fair than "whoever's quickest", which to me is a far too powerful mechanic.
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kasimir
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Post subject: Re: What should we work on? Posted: Sat Mar 21, 2009 7:27 am |
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Joined: Wed Feb 04, 2009 8:46 pm Posts: 11
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HI Except the wish to get a card when facing grug or alten in GC that gives 3 dragons without flux or domain requierements , it would be interesting to have the two following options: 1. get a little flag on the lobby that gives the time of the next event (mostly the GC Prelim). That s just a way to know it instead of waiting on the lobby for next announcement 2. add a way to stay in the lobby player list with a status like away from keyboard that tell people not to invite you for a game. It happens that I let the TFW window open without being in front of my pc and I find sometimes chat window opened by player that i didn t respond and could think I m not very polite! SO this is not very important but a little improvement to my mind... Thanks
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 2:49 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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kasimir wrote: HI
SO this is not very important but a little improvement to my mind...
Thanks no, your absolutly right.
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 2:53 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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i would really thing about a campain look at others half browser games, they have all a campain. and your game is really the first one which dont give a starter deck at the beginning. phantom cards are nonsence jed, i dont know why you do such ********. but jed i like the game. is there a possibility i can help you? images?
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 3:18 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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stop improving your gameinterface the old was great. the new one has mistakes
the battle chat is in the box like the activities the players do. not good! i must always scroll to see whether the player have write something
i cant see now what did a creature on my creature.( with this symbols and little pictures) now i see only names of cards (and they are really small lol)
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insidius
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 4:22 pm |
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Joined: Wed Mar 04, 2009 7:47 am Posts: 23
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You can still play with the old interface, just change it in the options.
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 4:35 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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raptorus
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Post subject: Re: What should we work on? Posted: Tue Mar 24, 2009 6:21 pm |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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but i like the change of the backgroundcolour red-blue-red-blue
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insidius
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Post subject: Re: What should we work on? Posted: Wed Mar 25, 2009 12:55 am |
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Joined: Wed Mar 04, 2009 7:47 am Posts: 23
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I'd like to see different tabs light up when there is activity on them, i.e. chat. The game already does this to some extent, but not always.
So if I'm in the Army tab and someone says something in the Lobby, the Lobby tab should light up a different color.
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raptorus
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Post subject: Re: What should we work on? Posted: Thu Mar 26, 2009 7:25 am |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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... and there are 100 players online? the lobby will always "light up" is it eally a important feuture ? i think not
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