Author |
Message |
mindstheatre
|
Post subject: Re: What should we work on? Posted: Thu Mar 26, 2009 12:47 pm |
|
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
|
Raptorus, poor English only goes so far as a defense to being a jackass. Don't feel the need to post 3 million times in a thread, and don't start attacking people's ideas without thinking first. The amount of chat in the lobby to date has been so low that, unless you're on during one of the rare times a full blown conversation is engaged, knowing when someone says something would actually be fairly helpful. Particularly for those of us that like to help answer newbie questions. Beyond all of which, it would probably be easy to include an option in a menu to disable tab-flashing. I'm sure you really like this game, but you've been wildly inapropro in a few forums on here now, so chill out a little.
_________________ -Minds
|
|
|
|
|
MistStlkr
|
Post subject: Re: What should we work on? Posted: Thu Mar 26, 2009 6:22 pm |
|
Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
|
so a toggle in the options menu can let those who don't think so disable it...
|
|
|
|
|
Altren
|
Post subject: Re: What should we work on? Posted: Thu Mar 26, 2009 9:05 pm |
|
|
Lead Developer |
|
Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
|
kasimir wrote: 1. get a little flag on the lobby that gives the time of the next event (mostly the GC Prelim). That s just a way to know it instead of waiting on the lobby for next announcement Forgot to answer: there's "Event Schedule" on right panel.
|
|
|
|
|
Sargon
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 2:25 am |
|
Joined: Wed Mar 11, 2009 8:33 am Posts: 5
|
I really think that you should elliminate "speed" as a factor of who goes first in a round. First, the game is billed as a strategy game, not a game of finger speed. Second, the web browser acts slower than the PC download giving an unfair disadvantage to those who use the web version. Third, relying on speed requires platers to memorize the cards because there is not enough time to read the cards and still maintain the speed advantage. Fifth, relying on speed makes it virtually impossible to interact with text to the other player during the course of a game. If you try to chat, it works to your disadvantage in the game. Turns should alternate. This is done in most games. This is not a first person shooter, but a thoughtful game.
|
|
|
|
|
MistStlkr
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 3:37 am |
|
Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
|
Keep up, sir... It's already been changed First to pass is first to go next round.
|
|
|
|
|
Jem
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 4:18 am |
|
Joined: Wed Mar 04, 2009 1:09 am Posts: 3
|
since u put up a ladder for constructed might as well make one for limited as well
|
|
|
|
|
doiron
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 4:25 am |
|
Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
|
please either increase the font size back to what it was before or give an option to increase it; it's really giving me some serious eye strain and making me grouchy
|
|
|
|
|
grug
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 11:27 am |
|
|
Developer |
Joined: Fri Mar 14, 2008 3:52 pm Posts: 97
|
Jed, I thinking it'll be very easy to make - new theme in forum - tournaments (And I'll lead several).
|
|
|
|
|
raptorus
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 11:46 am |
|
Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
|
dear mindstheatre, i think this way. everybody has a little request. but they arent really important. if everybody will request a little feature we will never see the next set. is it a good feature? yes is it really important this feature? no Quote: would probably be easy to include an option in a menu to disable tab-flashing. this is work for the programmer. so they should work on more important things like the set and bugs. because the most important things for sucess are new sets and bugs. ok, i will chill.
|
|
|
|
|
Jem
|
Post subject: Re: What should we work on? Posted: Fri Mar 27, 2009 6:59 pm |
|
Joined: Wed Mar 04, 2009 1:09 am Posts: 3
|
i think it would be better if we play match games instead of just a single game like best of 3 who ever wins 2 games wins the match it would give a chance for players to strategies more against their opponents deck it will also good for tourneys to determine tie breakers. and probably allow players to have sideboards for their deck.
|
|
|
|
|
|