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[ 4 posts ] |
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Tsuna
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Post subject: Uncontrolled environment ideas Posted: Tue Mar 31, 2009 12:35 pm |
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Joined: Mon Mar 23, 2009 2:03 am Posts: 7
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In this section I will post a number of card ideas, related in that they spawn uncontrolled creatures.
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Tsuna
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Post subject: Death Stench Posted: Tue Mar 31, 2009 12:54 pm |
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Joined: Mon Mar 23, 2009 2:03 am Posts: 7
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Name: Death Stench
Type: Spell / land Enchant / Creature Enchant/ corpse enchant
Casting requirements: 1 Dark Legion domain, 1 Flux point if corpse, 2 Flux point if creature
Card Quote: "In the heal of that awful summer, the stench of that rotting corpse drove all but the flies away."
Effect: Enchant corpse with Fear (0).After one round as a corpse, remove corpse at start of next round and spawn uncontrolled beasts in all adjacent land spaces without ruins or buildings.
Caveats: Can be cast on a corpse. Can be cast on a creature. When cast on a creature, has no effect until creature dies. The spawned creatures may have Lifespan(2).
Example:
Cast upon Hellcat. Hellcat is attacked. -round- Hellcat dies and becomes a corpse. Corpse is given fear(0) -round- Hellcat corpse is removed. Uncontrolled Thistle Falcon is spawned in adjacent cell. Uncontrolled dimwitted manticore is spawned in adjacent land cell. Ocean cell is left empty as random spawn cannot be placed there. Adjacent ruin is left empty. Adjacent cell is occupied by Tenderfoot Archer so no spawn there.
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Tsuna
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Post subject: Endless Flock Posted: Tue Mar 31, 2009 1:25 pm |
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Joined: Mon Mar 23, 2009 2:03 am Posts: 7
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Name: Endless Flock
Type: World Enchant / uncontrolled Beast
Features: Hover , No Corpse
Stats: 0 Attack , 1 Health , 0 Speed , 0 Vision , 0 Range
Casting Requirements: 3 Neutral Domains , 7 Flux points
Card Quote: "Before the Great Valley became the Great Dust Bowl, Entire flocks of birds would block out the sun."
Effect: A wall of Endless Flock spawns against one edge of the map. Every round the wall is removed and a new one is placed with displacement of 1 cell in direction away from starting map edge. Endless Flock blocks vision.
Caveats: Can be meleed by ground creatures. Cannot spawn on occupied cells. A figure cannot see what is on the other side of Endless Flock unless there is a hole.
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Tsuna
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Post subject: Bamboo Rat Plague Posted: Tue Mar 31, 2009 2:00 pm |
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Joined: Mon Mar 23, 2009 2:03 am Posts: 7
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Name: Bamboo Rat Plague
Type: Creature , Beast , Alive , Uncontrolled
Limitations: Lifetime (1) , Uncontrolled , Cannot spawn in Desert , Dies if in Desert at End or Beginning of Round , must spawn in unoccupied cell , No corpse
Stats: Attack 0 , Health 1 , Speed 0 , Vision 0 , Range 0
Casting Requirements: 1 Sylvan Domain , 1 Dark Legion Domain , 1 Neutral Domain , X Flux Points
Card Quote: "Every fourty years, with the bloom of the bamboo fruit, comes an endless plague of rats, devouring all in its path." (Based on a real life phenomenon!)
Effect: Spawn 1 Bamboo Rat Plague in visible target non-desert land cell. At beginning of each round up to X rounds, new Bamboo Rat Plague is spawned in adjacent unoccupied cells. Existing (old) Bamboo Rat Plague dies.
Caveats: Can be meleed. Death of meleed Bamboo Rat Plague can stem the tide, preventing that Rat from spawning adjacent cells next round. The first rat counts as 1 flux point in X. The initial spawn is 1 flux in X. So, if X=5, it would look like this: First rat -round- circle of 6 rats -round- circle of 12 rats (maybe one in the center, not sure) -round- circle of radius 3 (and radius 1??) -round- circle of radius 4 (and radius 2 and center???) -round- All rats die, none seen on map this round.
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