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 Post subject: login to game not working
 Post Posted: Sat Mar 21, 2009 4:20 pm 
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Joined: Mon Mar 16, 2009 9:28 pm
Posts: 3
When I try to log in using the client (so, not in browser), it hangs for 10 minutes. At that point I closed the client. If I pull up any other program to the front and then go back to the FW client, it has turned completely black. I am currently also running magic online, but I cannot try if this is the problem because I'm in the middle of a tourney there.
regards,
Leo

Edit: I just managed to log in, and the client crashed as soon as I switched tabs to magic online. Aparently there is some interaction there that your client cannot take.


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 Post subject: Re: login to game not working
 Post Posted: Fri Mar 27, 2009 5:21 pm 
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Joined: Tue Jan 08, 2008 7:19 pm
Posts: 20
Hi,

There is a file called thefarwilds.log in your
c:\program files\thefarwilds\helpers directory

post that here so i can see it and see whats going on.
when i run MTG online at the same time as tfw it runs fine

Leo wrote:
When I try to log in using the client (so, not in browser), it hangs for 10 minutes. At that point I closed the client. If I pull up any other program to the front and then go back to the FW client, it has turned completely black. I am currently also running magic online, but I cannot try if this is the problem because I'm in the middle of a tourney there.
regards,
Leo

Edit: I just managed to log in, and the client crashed as soon as I switched tabs to magic online. Aparently there is some interaction there that your client cannot take.


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 Post subject: Re: login to game not working
 Post Posted: Sun Mar 29, 2009 4:21 pm 
Offline

Joined: Mon Mar 16, 2009 9:28 pm
Posts: 3
Well, it is kinda big, but: here goes.

12:13:00: Creating resource group General
12:13:00: Creating resource group Internal
12:13:00: Creating resource group Autodetect
12:13:00: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:13:00: Registering ResourceManager for type Material
12:13:00: Registering ResourceManager for type Mesh
12:13:00: Registering ResourceManager for type Skeleton
12:13:00: MovableObjectFactory for type 'ParticleSystem' registered.
12:13:00: OverlayElementFactory for type Panel registered.
12:13:00: OverlayElementFactory for type BorderPanel registered.
12:13:00: OverlayElementFactory for type TextArea registered.
12:13:00: Registering ResourceManager for type Font
12:13:00: ArchiveFactory for archive type FileSystem registered.
12:13:00: ArchiveFactory for archive type Zip registered.
12:13:00: FreeImage version: 3.10.0
12:13:00: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:13:00: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:13:00: DDS codec registering
12:13:00: Registering ResourceManager for type HighLevelGpuProgram
12:13:00: Registering ResourceManager for type Compositor
12:13:00: MovableObjectFactory for type 'Entity' registered.
12:13:00: MovableObjectFactory for type 'Light' registered.
12:13:00: MovableObjectFactory for type 'BillboardSet' registered.
12:13:00: MovableObjectFactory for type 'ManualObject' registered.
12:13:00: MovableObjectFactory for type 'BillboardChain' registered.
12:13:00: MovableObjectFactory for type 'RibbonTrail' registered.
12:13:00: Loading library .\RenderSystem_Direct3D9
12:13:00: Installing plugin: D3D9 RenderSystem
12:13:00: D3D9 : Direct3D9 Rendering Subsystem created.
12:13:00: D3D9: Driver Detection Starts
12:13:00: D3D9: Driver Detection Ends
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_ParticleFX
12:13:00: Installing plugin: ParticleFX
12:13:00: Particle Emitter Type 'Point' registered
12:13:00: Particle Emitter Type 'Box' registered
12:13:00: Particle Emitter Type 'Ellipsoid' registered
12:13:00: Particle Emitter Type 'Cylinder' registered
12:13:00: Particle Emitter Type 'Ring' registered
12:13:00: Particle Emitter Type 'HollowEllipsoid' registered
12:13:00: Particle Affector Type 'LinearForce' registered
12:13:00: Particle Affector Type 'ColourFader' registered
12:13:00: Particle Affector Type 'ColourFader2' registered
12:13:00: Particle Affector Type 'ColourImage' registered
12:13:00: Particle Affector Type 'ColourInterpolator' registered
12:13:00: Particle Affector Type 'Scaler' registered
12:13:00: Particle Affector Type 'Rotator' registered
12:13:00: Particle Affector Type 'DirectionRandomiser' registered
12:13:00: Particle Affector Type 'DeflectorPlane' registered
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_OctreeSceneManager
12:13:00: Installing plugin: Octree & Terrain Scene Manager
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_CgProgramManager
12:13:00: Installing plugin: Cg Program Manager
12:13:00: Plugin successfully installed
12:13:00: *-*-* OGRE Initialising
12:13:00: *-*-* Version 1.6.1 (Shoggoth)
12:13:00: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\music' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media' of type 'FileSystem' to resource group 'General'
12:13:00: OGRE EXCEPTION(7:InternalErrorException): media/3D/OgreCore.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at ..\src\OgreZip.cpp (line 259)
12:13:00: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
12:13:00: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
12:13:00: D3D9 : RenderSystem Option: Anti aliasing = None
12:13:00: D3D9 : RenderSystem Option: Floating-point mode = Fastest
12:13:00: D3D9 : RenderSystem Option: Full Screen = No
12:13:00: D3D9 : RenderSystem Option: VSync = No
12:13:00: D3D9 : RenderSystem Option: Rendering Device = Mobile Intel(R) 945GM Express Chipset Family
12:13:00: CPU Identifier & Features
12:13:00: -------------------------
12:13:00: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2300 @ 1.66GHz
12:13:00: * SSE: yes
12:13:00: * SSE2: yes
12:13:00: * SSE3: yes
12:13:00: * MMX: yes
12:13:00: * MMXEXT: yes
12:13:00: * 3DNOW: no
12:13:00: * 3DNOWEXT: no
12:13:00: * CMOV: yes
12:13:00: * TSC: yes
12:13:00: * FPU: yes
12:13:00: * PRO: yes
12:13:00: * HT: no
12:13:00: -------------------------
12:13:00: D3D9 : Subsystem Initialising
12:13:00: ***************************************
12:13:00: *** D3D9 : Subsystem Initialised OK ***
12:13:00: ***************************************
12:13:00: CPU Identifier & Features
12:13:00: -------------------------
12:13:00: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2300 @ 1.66GHz
12:13:00: * SSE: yes
12:13:00: * SSE2: yes
12:13:00: * SSE3: yes
12:13:00: * MMX: yes
12:13:00: * MMXEXT: yes
12:13:00: * 3DNOW: no
12:13:00: * 3DNOWEXT: no
12:13:00: * CMOV: yes
12:13:00: * TSC: yes
12:13:00: * FPU: yes
12:13:00: * PRO: yes
12:13:00: * HT: no
12:13:00: -------------------------
12:13:00: D3D9 : Subsystem Initialising
12:13:00: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
12:13:00: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x766, 32bpp
12:13:00: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:13:01: Registering ResourceManager for type Texture
12:13:01: Registering ResourceManager for type GpuProgram
12:13:01: RenderSystem capabilities
12:13:01: -------------------------
12:13:01: RenderSystem Name: Direct3D9 Rendering Subsystem
12:13:01: GPU Vendor: intel
12:13:01: Device Name: Mobile Intel(R) 945GM Express Chipset Family
12:13:01: Driver Version: 6.14.10.4814
12:13:01: * Fixed function pipeline: yes
12:13:01: * Hardware generation of mipmaps: no
12:13:01: * Texture blending: yes
12:13:01: * Anisotropic texture filtering: yes
12:13:01: * Dot product texture operation: yes
12:13:01: * Cube mapping: yes
12:13:01: * Hardware stencil buffer: yes
12:13:01: - Stencil depth: 8
12:13:01: - Two sided stencil support: yes
12:13:01: - Wrap stencil values: yes
12:13:01: * Hardware vertex / index buffers: yes
12:13:01: * Vertex programs: yes
12:13:01: * Fragment programs: yes
12:13:01: * Geometry programs: no
12:13:01: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:13:01: * Texture Compression: yes
12:13:01: - DXT: yes
12:13:01: - VTC: no
12:13:01: * Scissor Rectangle: yes
12:13:01: * Hardware Occlusion Query: no
12:13:01: * User clip planes: yes
12:13:01: * VET_UBYTE4 vertex element type: yes
12:13:01: * Infinite far plane projection: yes
12:13:01: * Hardware render-to-texture: yes
12:13:01: * Floating point textures: no
12:13:01: * Non-power-of-two textures: yes (limited)
12:13:01: * Volume textures: yes
12:13:01: * Multiple Render Targets: 1
12:13:01: - With different bit depths: no
12:13:01: * Point Sprites: yes
12:13:01: * Extended point parameters: yes
12:13:01: * Max Point Size: 256
12:13:01: * Vertex texture fetch: no
12:13:01: * Render to Vertex Buffer : no
12:13:01: * DirectX per stage constants: yes
12:13:01: ***************************************
12:13:01: *** D3D9 : Subsystem Initialised OK ***
12:13:01: ***************************************
12:13:01: ResourceBackgroundQueue - threading disabled
12:13:01: Particle Renderer Type 'billboard' registered
12:13:01: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:13:01: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:13:01: Parsing scripts for resource group Autodetect
12:13:01: Finished parsing scripts for resource group Autodetect
12:13:01: Parsing scripts for resource group General
12:13:01: Finished parsing scripts for resource group General
12:13:01: Parsing scripts for resource group Internal
12:13:01: Finished parsing scripts for resource group Internal
12:13:01: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
12:13:01: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 766
12:13:01: OGRE EXCEPTION(5:ItemIdentityException): Unable to locate fragment program called FlashFP. in GpuProgramUsage::setProgramName at ..\src\OgreGpuProgramUsage.cpp (line 61)


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 Post subject: Re: login to game not working
 Post Posted: Mon Apr 06, 2009 6:26 pm 
Offline

Joined: Tue Jan 08, 2008 7:19 pm
Posts: 20
see if you have the following file.
c:\program files\thefarwilds\helpers\media\gui\flash.material

if not, delete your
c:\program files\thefarwilds\helpers\localfiles.stat
and rerun the launcher

.overlord.



Leo wrote:
Well, it is kinda big, but: here goes.

12:13:00: Creating resource group General
12:13:00: Creating resource group Internal
12:13:00: Creating resource group Autodetect
12:13:00: SceneManagerFactory for type 'DefaultSceneManager' registered.
12:13:00: Registering ResourceManager for type Material
12:13:00: Registering ResourceManager for type Mesh
12:13:00: Registering ResourceManager for type Skeleton
12:13:00: MovableObjectFactory for type 'ParticleSystem' registered.
12:13:00: OverlayElementFactory for type Panel registered.
12:13:00: OverlayElementFactory for type BorderPanel registered.
12:13:00: OverlayElementFactory for type TextArea registered.
12:13:00: Registering ResourceManager for type Font
12:13:00: ArchiveFactory for archive type FileSystem registered.
12:13:00: ArchiveFactory for archive type Zip registered.
12:13:00: FreeImage version: 3.10.0
12:13:00: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
12:13:00: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
12:13:00: DDS codec registering
12:13:00: Registering ResourceManager for type HighLevelGpuProgram
12:13:00: Registering ResourceManager for type Compositor
12:13:00: MovableObjectFactory for type 'Entity' registered.
12:13:00: MovableObjectFactory for type 'Light' registered.
12:13:00: MovableObjectFactory for type 'BillboardSet' registered.
12:13:00: MovableObjectFactory for type 'ManualObject' registered.
12:13:00: MovableObjectFactory for type 'BillboardChain' registered.
12:13:00: MovableObjectFactory for type 'RibbonTrail' registered.
12:13:00: Loading library .\RenderSystem_Direct3D9
12:13:00: Installing plugin: D3D9 RenderSystem
12:13:00: D3D9 : Direct3D9 Rendering Subsystem created.
12:13:00: D3D9: Driver Detection Starts
12:13:00: D3D9: Driver Detection Ends
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_ParticleFX
12:13:00: Installing plugin: ParticleFX
12:13:00: Particle Emitter Type 'Point' registered
12:13:00: Particle Emitter Type 'Box' registered
12:13:00: Particle Emitter Type 'Ellipsoid' registered
12:13:00: Particle Emitter Type 'Cylinder' registered
12:13:00: Particle Emitter Type 'Ring' registered
12:13:00: Particle Emitter Type 'HollowEllipsoid' registered
12:13:00: Particle Affector Type 'LinearForce' registered
12:13:00: Particle Affector Type 'ColourFader' registered
12:13:00: Particle Affector Type 'ColourFader2' registered
12:13:00: Particle Affector Type 'ColourImage' registered
12:13:00: Particle Affector Type 'ColourInterpolator' registered
12:13:00: Particle Affector Type 'Scaler' registered
12:13:00: Particle Affector Type 'Rotator' registered
12:13:00: Particle Affector Type 'DirectionRandomiser' registered
12:13:00: Particle Affector Type 'DeflectorPlane' registered
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_OctreeSceneManager
12:13:00: Installing plugin: Octree & Terrain Scene Manager
12:13:00: Plugin successfully installed
12:13:00: Loading library .\Plugin_CgProgramManager
12:13:00: Installing plugin: Cg Program Manager
12:13:00: Plugin successfully installed
12:13:00: *-*-* OGRE Initialising
12:13:00: *-*-* Version 1.6.1 (Shoggoth)
12:13:00: Added resource location 'media\3d' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\characters' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\complex' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\complex\res' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\fog' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\overlays' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\ClaimedWithBlood' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\Enchanted' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\ErgGeyser' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\FireBall' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\FluxWell' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\NullStone' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarIntersectionAir' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarIntersectionFire' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\PlanarRift' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\SigvatrsArena' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\particles\WanderingWhorl' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\terrain' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\terrain\brushes' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\trees' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\3d\water' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\actions' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\ai' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\ai easy' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\cards' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\playerstats' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain\2dterraintypes' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\battle\terrain\overlays' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\cards' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\rbgui' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\gui\rbgui\cursors' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\cntrimages' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\counters' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\icons' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\images\largeimages' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media\music' of type 'FileSystem' to resource group 'General'
12:13:00: Added resource location 'media' of type 'FileSystem' to resource group 'General'
12:13:00: OGRE EXCEPTION(7:InternalErrorException): media/3D/OgreCore.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at ..\src\OgreZip.cpp (line 259)
12:13:00: D3D9 : RenderSystem Option: Video Mode = 1024 x 768 @ 32-bit colour
12:13:00: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
12:13:00: D3D9 : RenderSystem Option: Anti aliasing = None
12:13:00: D3D9 : RenderSystem Option: Floating-point mode = Fastest
12:13:00: D3D9 : RenderSystem Option: Full Screen = No
12:13:00: D3D9 : RenderSystem Option: VSync = No
12:13:00: D3D9 : RenderSystem Option: Rendering Device = Mobile Intel(R) 945GM Express Chipset Family
12:13:00: CPU Identifier & Features
12:13:00: -------------------------
12:13:00: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2300 @ 1.66GHz
12:13:00: * SSE: yes
12:13:00: * SSE2: yes
12:13:00: * SSE3: yes
12:13:00: * MMX: yes
12:13:00: * MMXEXT: yes
12:13:00: * 3DNOW: no
12:13:00: * 3DNOWEXT: no
12:13:00: * CMOV: yes
12:13:00: * TSC: yes
12:13:00: * FPU: yes
12:13:00: * PRO: yes
12:13:00: * HT: no
12:13:00: -------------------------
12:13:00: D3D9 : Subsystem Initialising
12:13:00: ***************************************
12:13:00: *** D3D9 : Subsystem Initialised OK ***
12:13:00: ***************************************
12:13:00: CPU Identifier & Features
12:13:00: -------------------------
12:13:00: * CPU ID: GenuineIntel: Genuine Intel(R) CPU T2300 @ 1.66GHz
12:13:00: * SSE: yes
12:13:00: * SSE2: yes
12:13:00: * SSE3: yes
12:13:00: * MMX: yes
12:13:00: * MMXEXT: yes
12:13:00: * 3DNOW: no
12:13:00: * 3DNOWEXT: no
12:13:00: * CMOV: yes
12:13:00: * TSC: yes
12:13:00: * FPU: yes
12:13:00: * PRO: yes
12:13:00: * HT: no
12:13:00: -------------------------
12:13:00: D3D9 : Subsystem Initialising
12:13:00: D3D9RenderSystem::_createRenderWindow "The Far Wilds v1.7", 1024x768 windowed miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
12:13:00: D3D9 : Created D3D9 Rendering Window 'The Far Wilds v1.7' : 1024x766, 32bpp
12:13:00: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
12:13:01: Registering ResourceManager for type Texture
12:13:01: Registering ResourceManager for type GpuProgram
12:13:01: RenderSystem capabilities
12:13:01: -------------------------
12:13:01: RenderSystem Name: Direct3D9 Rendering Subsystem
12:13:01: GPU Vendor: intel
12:13:01: Device Name: Mobile Intel(R) 945GM Express Chipset Family
12:13:01: Driver Version: 6.14.10.4814
12:13:01: * Fixed function pipeline: yes
12:13:01: * Hardware generation of mipmaps: no
12:13:01: * Texture blending: yes
12:13:01: * Anisotropic texture filtering: yes
12:13:01: * Dot product texture operation: yes
12:13:01: * Cube mapping: yes
12:13:01: * Hardware stencil buffer: yes
12:13:01: - Stencil depth: 8
12:13:01: - Two sided stencil support: yes
12:13:01: - Wrap stencil values: yes
12:13:01: * Hardware vertex / index buffers: yes
12:13:01: * Vertex programs: yes
12:13:01: * Fragment programs: yes
12:13:01: * Geometry programs: no
12:13:01: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
12:13:01: * Texture Compression: yes
12:13:01: - DXT: yes
12:13:01: - VTC: no
12:13:01: * Scissor Rectangle: yes
12:13:01: * Hardware Occlusion Query: no
12:13:01: * User clip planes: yes
12:13:01: * VET_UBYTE4 vertex element type: yes
12:13:01: * Infinite far plane projection: yes
12:13:01: * Hardware render-to-texture: yes
12:13:01: * Floating point textures: no
12:13:01: * Non-power-of-two textures: yes (limited)
12:13:01: * Volume textures: yes
12:13:01: * Multiple Render Targets: 1
12:13:01: - With different bit depths: no
12:13:01: * Point Sprites: yes
12:13:01: * Extended point parameters: yes
12:13:01: * Max Point Size: 256
12:13:01: * Vertex texture fetch: no
12:13:01: * Render to Vertex Buffer : no
12:13:01: * DirectX per stage constants: yes
12:13:01: ***************************************
12:13:01: *** D3D9 : Subsystem Initialised OK ***
12:13:01: ***************************************
12:13:01: ResourceBackgroundQueue - threading disabled
12:13:01: Particle Renderer Type 'billboard' registered
12:13:01: SceneManagerFactory for type 'OctreeSceneManager' registered.
12:13:01: SceneManagerFactory for type 'TerrainSceneManager' registered.
12:13:01: Parsing scripts for resource group Autodetect
12:13:01: Finished parsing scripts for resource group Autodetect
12:13:01: Parsing scripts for resource group General
12:13:01: Finished parsing scripts for resource group General
12:13:01: Parsing scripts for resource group Internal
12:13:01: Finished parsing scripts for resource group Internal
12:13:01: Creating viewport on target 'The Far Wilds v1.7', rendering from camera 'MainCam', relative dimensions 8192L: 0 T: 0 W: 1 H: 1 ZOrder: 0
12:13:01: Viewport for camera 'MainCam', actual dimensions 8192L: 0 T: 0 W: 1024 H: 766
12:13:01: OGRE EXCEPTION(5:ItemIdentityException): Unable to locate fragment program called FlashFP. in GpuProgramUsage::setProgramName at ..\src\OgreGpuProgramUsage.cpp (line 61)


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