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Hithlum
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Post subject: Zombie Hedgehog Posted: Mon Apr 06, 2009 12:08 pm |
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Joined: Thu Apr 02, 2009 4:33 pm Posts: 50
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XD 4 Zombie Hedgehog Creature Undead foreststride 0 3 3 3 3 After Zombie Hedgehog moves - all creatures his range take 1 damage.
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Sunyaku
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Post subject: Re: Zombie Hedgehog Posted: Tue Apr 07, 2009 1:47 am |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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3 range and only 3 speed would mean he's pretty likely to do damage to the base he spawns at... maybe change it to 4 speed, and does 2 damage to all adjacent creatures?
Hmm... that seems a little powerful ... but I guess if he could only damage creatures it wouldn't be as bad.
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Hithlum
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Post subject: Re: Zombie Hedgehog Posted: Tue Apr 07, 2009 10:10 am |
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Joined: Thu Apr 02, 2009 4:33 pm Posts: 50
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To creatures, not to figures. And 2 damage to adjacent creatures makes him look like a smaller version of Agent of Death.
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Sunyaku
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Post subject: Re: Zombie Hedgehog Posted: Wed Apr 08, 2009 11:15 pm |
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Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
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I still think it needs to be adjacent... how is your hedgehog on plains going to shoot in all directions THROUGH forested mountains and randomly ping me a couple tiles away for one damage? I think he'd run out of quills after the first volley.
And on the Agent of Death note, the way you originally proposed is very similar to Fire Beetle.
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shadowhito
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Post subject: Re: Zombie Hedgehog Posted: Thu Apr 09, 2009 12:11 am |
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Joined: Mon Mar 30, 2009 4:52 am Posts: 4
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I see that as more of a dwarf thing sorta from a cannon or a hammerer
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