"Activate: Target creature in sight gains the domain and race of (another) target creature." much more simple imo. only draw back is you need another creature out to target.
on the concept it self; itd be kinda wierd tho claiming a a disguise would let you seedburst. Just in terms of realism. what if you gave it a different angle thematically.
maybe alter of transmogrification"Activate: Target you creature you control in the sight of the alter gains the domain and race of (another) target creature. it loses half its max health round down."
Dirth
Post subject: Re: Goblin Disguise Hut
Posted: Sun Apr 12, 2009 5:42 pm
Joined: Fri Apr 10, 2009 10:18 am Posts: 12
Bah I don't like the idea of an "offensive" Clone type spell...
I just wanted something with verstility without having to see anything but the individual creature being disguised...
And being Goblins Disguises would be a fun campy way of doing just that...
mindstheatre
Post subject: Re: Goblin Disguise Hut
Posted: Mon Apr 13, 2009 12:35 am
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
Graft: sacrifice a seedling to heal a treent.
_________________ -Minds
Dirth
Post subject: Re: Goblin Disguise Hut
Posted: Mon Apr 13, 2009 9:49 pm
Joined: Fri Apr 10, 2009 10:18 am Posts: 12
Ahhh point... I forgot about that little spell...
Well I wanted it to be diverse to start with.. but if that is too difficult to code... I figured stream lining it into "main" races of the Factions would be the best solution...
Between Treent and Elf, I would favour Elf, between Undead and Demon I would favour Demon... but I dunno just my 2 cents
Thanks for all your input so far... this could be a cool card.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum