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MistStlkr
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Post subject: Re: Minds' Card Ideas Posted: Wed Feb 25, 2009 6:05 pm |
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Joined: Tue Nov 04, 2008 12:05 am Posts: 385 Location: South of Sanity
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Gargoyle flavour text refers to the cartoon of the same name, doesn't it? No marriage required.. I'm quite happy with the one I have
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Wed Feb 25, 2009 7:28 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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<333
_________________ -Minds
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Wed Apr 08, 2009 11:54 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Oh it's been a while.
Climbers Gear Cost: H1 Enchant Creature
Enchanted Creature has mountainstride
Planar Vizier Cost: EEX5 Creature Attack 3, Health 5, Move 3, Vision 4, Range 0
(Dim)(X flux): Adjacent figure gets Lifespan [5-X]
Descent Cost: D4 Spell
Return target creature to bottom of the owner’s deck.
Wormhole Cost: EEEXXX1 Enchant Space
Wormhole cannot be the target of spells or abilities. At the end of a round, every figure moves one space closer to space enchanted by Wormhole. At the end of a round, every figure adjacent to Wormhole is destroyed.
Oh The Humanity Cost: HHH1 Enchant World
All creatures lose their domain and are treated as Human creatures
Egalitarianism Cost: HX3 Enchant World
At the end of the round, every player’s flux is redistributed equally.
_________________ -Minds
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raptorus
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Post subject: Re: Minds' Card Ideas Posted: Thu Apr 09, 2009 10:27 am |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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stay interesting minds
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Tue Apr 14, 2009 3:17 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Kittens Cost: X3 Creature Attack 1, Health 1, Move 3, Vision 5, Range 0
Kittens cannot be attacked by living creatures. All living creatures that can see Kittens have their vision reduced to 0, with the exception of the space occupied by Kittens.
It’s a kitty!
(Eds. note: art should be blatantly stolen from a Cute Kitty Calendar)
_________________ -Minds
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Dirth
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Post subject: Re: Minds' Card Ideas Posted: Tue Apr 14, 2009 3:33 pm |
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Joined: Fri Apr 10, 2009 10:18 am Posts: 12
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Attack 1? Hells... no... Kittens don't have Attack 1... I think that should be a 0... And maybe make it uncontrolled... and wandering.. That would be a kittenish thing..
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Thu Apr 23, 2009 3:17 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Some GOBLIN cards!
Goblin Concept: That many of the creatures are in some way comprised of multiple creatures.
The Goblin Queen Cost: GGX5 Creature Attack 2, Health 5, Move 3, Vision 3, Range 0
If you control more flux well than your opponent at the end of the round, you do not gain glory in the usual way. Instead, gain glory equal to the number of hexes you control minus the number of hexes controlled by your opponent.
In her clumsy attempts to gain power, she overlooked its very source.
Goblin Excavators Cost: G4 Creature Attack 1, Health 1, Move 3, Vision 3, Range 0
(Dim): Adjacent mountain space becomes a plains. (2): Sacrifice Goblin Excavators. All adjacent mountain spaces become plain spaces. Figures on affected spaces take 3 damage.
Of all the possible tools, the Goblins always loved that damn dynamite.
Pile of Bodies Cost: G3 Spell
Create 3 Soldier Corpses on a single hex. Draw a card.
Goblineer Cost: GXX4 Creature Attack 2, Health 2, Move 3, Vision 3, Range 0
Base If Goblineer is used as a base, remove the creature cast from the game. Add its attack and health values to Goblineer’s.
Totem Pole Cost: G3 Creature Attack 1, Health 3, Move 2, Vision 6, Range 0
If Totem Pole has 2 or more Health, it can only melee aloft figures. If Totem Pole has less than 2 Health, it can only melee non-aloft figures. If Totem Pole is attacked by a creature, that attack does no damage. Instead, Totem Pole loses 1 Health and 2 Vision.
Stack them three high.
Ring Tactics Cost: GX4 Creature Attack 2, Health 7, Move 2, Vision 3, Range 3
Ring Tactics occupies a set of 7 hexes (all adjacent spaces from which it is originally cast). To move, all adjacent spaces must be occupiable by Ring Tactics. If Ring Tactics is attacked by a creature, that attack does no damage. Instead, Ring Tactics loses 1 health. If Ring Tactics uses it’s ranged attack, it has a 10% chance of damaging itself instead of the intended target.
(Eds. note. Yeah, ok that’s a lot of info for one card and we probably don’t need all of it).
Rabbit Hole Cost: G3 Enchant Space
Gives (G) Domain, Base
If the terrain is changed on the space Rabbit Hole occupies, remove Rabbit Hole from the game.
_________________ -Minds
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raptorus
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Post subject: Re: Minds' Card Ideas Posted: Fri May 08, 2009 10:33 am |
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Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
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pls no simple goblin-king-card like every goblin gets +1/+1 goblin quenn is much more interesting enchant which gives domain/base , great idee! dont like the kittens (the picture idee) is the goblin domain only "goblin" or will there be orcs, too? i mean TFW need orcs, every game needs orcs if it has elves and dwarfs
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mindstheatre
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Post subject: Re: Minds' Card Ideas Posted: Fri May 08, 2009 2:27 pm |
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Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
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Haha the kittens was a joke, kind of inspired by the v. old xckd comic about how people get dumber the closer they get to a kitty.
And I have no idea if the G is going to include orcs. It's a question for the big man.
_________________ -Minds
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decapattack
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Post subject: Re: Minds' Card Ideas Posted: Fri May 08, 2009 4:03 pm |
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Joined: Wed Apr 08, 2009 8:03 pm Posts: 43
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mindstheatre wrote: Haha the kittens was a joke, kind of inspired by the v. old xckd comic about how people get dumber the closer they get to a kitty.
And I have no idea if the G is going to include orcs. It's a question for the big man. Hey minds, Goblins and/or Humans are confirmed Domains on a future expansion? I found a lot of ideas about these two factions but dont found any 'official' information...
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