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 Post subject: Re: Some ideas...
 Post Posted: Sat May 02, 2009 5:36 pm 
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Posts: 86
I like those cards but corpse explosion is too expensive is the same flux cost of drain blood and drain blood can heal and damage in al the sight range of the creature. Of course it have the only living creature restriction but I thing corps explosion should be at least 1DL 1X and 3 flux, and a common card.


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 Post subject: Re: Some ideas...
 Post Posted: Sun May 03, 2009 12:10 am 
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Joined: Wed Apr 08, 2009 8:03 pm
Posts: 43
nayen wrote:
I like those cards but corpse explosion is too expensive is the same flux cost of drain blood and drain blood can heal and damage in al the sight range of the creature. Of course it have the only living creature restriction but I thing corps explosion should be at least 1DL 1X and 3 flux, and a common card.


I think corpse explosion as a fair card. But remember: It's hit buildings too. And the ImageImage cost isnt a disvantage. Its a balance to estimulate the "mono" domain usage. I agree with u about the rarity ;) ;) ;)

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 Post subject: Re: Some ideas...
 Post Posted: Tue May 05, 2009 7:53 pm 
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Posts: 43
Spell
Name: Zombify (or "DL Ascent" ) ;) ;) ;)
Cost: Image2

Target creature becomes a zombie until the end of the round.

MORE CARDS!!!

The Kalyrus Tribe lives on the far north of [TFW World] ;) ;) ;) .

Creature
Name: Kalyrus Enforcer
Cost: ImageImage3

Atk 3/ HP 1/ Speed 4/ Sight 5/ Range 0

Enforcer loses 2 sight when its dimmed

-----

Creature
Name: Kalyrus Bodyguard
Cost: ImageImage4

Atk 1/ HP 4/ Speed 3/ Sight 3/ Range 0

Armor (1)
1flux :Target creature you control adjacent to Bodyguard gains "Armor (1)" until the end of the round

-----

Spell
Name: Enchanted Axe
Cost:Image2

Target Dwarf with 0 range gains +3 range until the end of the round

-------

Spell
Name: Necrosis
Cost:ImageImage2

Target creature Gains Lifespan (2)

-------

Creature
Name: Avenging Elemental
Cost: ImageImage3

Atk 3/ HP 2/ Speed 3/ Sight 3/ Range 0
When Avenging Elemental is destroyed, it causes 1 damage to every creature

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Last edited by decapattack on Thu May 07, 2009 8:55 pm, edited 2 times in total.

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 Post subject: Re: Some ideas...
 Post Posted: Thu May 07, 2009 3:15 pm 
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Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
Quote:
I almost agree with you, rap..

sry i didnt get it decapattack
is it a joke you do you mean it seriously?

Quote:
I think it is good that they are simple, cards don’t need to be complicated to be good cards.

..................
what is the big different between TFW and other games ?
TFW is the complicated game i have ever played. (MTG is only complicated if you play with many rare cards, and they are mostly complicated)
in TFW you must really think about your action.
if you want play simple games play something other, but not TFW

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sry for bad english

TFW borderlands trailer
http://www.youtube.com/watch?v=47Vh4ZxtkbE
TFW trailer
http://www.youtube.com/watch?v=kSTCNgoFBQ4


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 Post subject: Re: Some ideas...
 Post Posted: Thu May 07, 2009 3:22 pm 
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Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
here the evidence (forum index)


Card Discussion

Discuss the existing cards. Which do you think are too strong, too weak, or could be more interesting, etc

!!!!!!!more interesting!!!!!!!!

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sry for bad english

TFW borderlands trailer
http://www.youtube.com/watch?v=47Vh4ZxtkbE
TFW trailer
http://www.youtube.com/watch?v=kSTCNgoFBQ4


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 Post subject: Re: Some ideas...
 Post Posted: Thu May 07, 2009 6:37 pm 
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Joined: Wed Apr 08, 2009 8:03 pm
Posts: 43
raptorus wrote:
Quote:
I almost agree with you, rap..

sry i didnt get it decapattack
is it a joke you do you mean it seriously?


My first suggestion to the four seals is a 1 domain cost, u suggest 3, With the people arguments (your included) i updated the domain cost to 2.

More cards coming very soon! :D

EDIT: MORE CARDS ABOVE!!! :) ;)

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 Post subject: Re: Some ideas...
 Post Posted: Fri May 08, 2009 7:05 am 
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Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
hmm :shock:
i thought it was 2 sryyyyyyyyyyyyyyyyyyyyyyy :(

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TFW borderlands trailer
http://www.youtube.com/watch?v=47Vh4ZxtkbE
TFW trailer
http://www.youtube.com/watch?v=kSTCNgoFBQ4


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 Post subject: Re: Some ideas...
 Post Posted: Sun May 10, 2009 3:30 pm 
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Joined: Wed Apr 08, 2009 8:03 pm
Posts: 43
Goblins and Humans (with cool Domain Symbols! ;) )

Starting with:

Creature
Goblin Recruiter
Cost:Image2

Atk 1/ HP 1/ Speed 3/ Sight 2/ Range 0

Acts as a base for goblin creatures

--------------

Creature
Light Cavalry
Cost:Image2

Atk 1/ HP 2/ Speed 5/ Sight 4/ Range 0

--------------


Creature
Faherian Lieutenant
Cost:ImageImage3

Atk 2/ HP 3/ Speed 3/ Vision 3/ Range 0

Dim:Target creature on sight gains +2 Atk

-----------

Creature
Faherian knight
Cost:ImageImage4

Atk 2/ HP 4/ Speed 3/ Vision 2/ Range 0

Armor(1)
Faherian knight cant be targered by Ranged Attacks

------------

Creature
Goblin Raiders

Cost:Image1

Atk 1/ HP 1/ Speed 3/ Vision 3/ Range 0

Mountainstride

------------

Creature
Goblin Assault Squad

Cost:Image4

Atk 2/ HP 2/ Speed 3/ Vision 3/ Range 0

Sacrifice Squad: Put a Goblin Raiders into play on two adjacent spaces.

------------

Spell
Suicidal Attack

Cost:Image2

Sacrifice a Goblin: Target Figure adjacent to him takes 3 damage

------------

Spell
Morale

Cost:ImageImage2

All creatures you control on sight of target creature are undimmed

--------------



Spell
Reckless Advance

Cost:Image1

Target creature you control undimms. You need to attack with him this round if possible.

------------

Creature
Battlefield Healer

Cost:Image3

Atk 0/ HP 2/ Speed 3/ Vision 2/ Range 0

1flux, Dim: Target creature on sight is healed 2 health

------------

Spell
Ambush

Cost:ImageImageImage3

Move any number of creatures you control to a target creature's adjacent space.

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Last edited by decapattack on Tue May 12, 2009 10:06 pm, edited 1 time in total.

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 Post subject: Re: Some ideas...
 Post Posted: Tue May 12, 2009 9:55 pm 
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Joined: Sat Apr 25, 2009 2:01 am
Posts: 6
decapattack wrote:

[Land type]Lore X: If a creature with a especific Lore is in a space with the same land type he gets +X attack (and +X max Health?)



treent armies would be unstoppable... computer says no!


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 Post subject: Re: Some ideas...
 Post Posted: Tue May 12, 2009 10:00 pm 
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Joined: Sat Apr 25, 2009 2:01 am
Posts: 6
methinks bronze statue is too strong... i want one
with a bronze statue, u dont need to expand at all... its a huge support to swarming lowbie minions at your enemy... makes a sylvan deck almost unstoppable


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