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 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri May 08, 2009 7:01 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
decapattack wrote:

Hey minds,

Goblins and/or Humans are confirmed Domains on a future expansion? I found a lot of ideas about these two factions but dont found any 'official' information... ;)


Well, there used to be a wheel to select a domain from, and that included "H" and "G". So a lot of people started speculating on Goblins and Humans. Additionally, the ancient battlefield card, which creates corpses, makes a soldier corpse with "H" domain, so Human is a pretty safe bet. I've seen some other threads floating around that G may actually be a "Chaos" domain. I think their guess is as good as mine, which is to say, both are completely unfounded =P

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Fri May 08, 2009 8:04 pm 
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Joined: Wed Apr 08, 2009 8:03 pm
Posts: 43
Tks!

Goblins and Humans with G and H domain is really really better...i will try some cards in my topic too!! ;) ;) ;)

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Sun May 10, 2009 5:59 pm 
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Joined: Wed Feb 04, 2009 5:28 pm
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Location: german
Quote:
for the big man

XD
eh and what is when G isnt goblins? lol this will be funny :D
the G is green but mostly goblins are red domains(MTG)
maybe G for GreenGigants? XD

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Mon May 11, 2009 1:35 am 
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Why not use "G" for Green Humans? (Martians?) lol

U will see. I will infest this board with Image and Image cards. "The Big Man" will not refuse! :D :D :D

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Mon May 11, 2009 3:03 am 
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Um, I love you guys, but plz to not be turning my card idea thread into a discussion of the potential for other races. I'm sure you can post a new topic to speculate to your heart's content.

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Tue May 12, 2009 12:24 pm 
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Joined: Wed Feb 04, 2009 5:28 pm
Posts: 150
Location: german
ok

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Mon May 18, 2009 4:08 pm 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
Goblineer is very good, but maybe you should add that it gains Characteristic abilities too? Like Aloft and stuff? Wouldn't that be nice?

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 Post subject: Re: Minds' Card Ideas
 Post Posted: Wed Jun 17, 2009 10:45 pm 
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Joined: Sat Nov 01, 2008 4:29 pm
Posts: 254
I've been away so long, I may go wrong, and lose my way...

But if I don't, here are some cards to address the DLs horrible inefficiencies when it comes to Enchantments.


Disrupt Nature’s Balance
Cost: DDX4
Spell

Mutually Exclusive [Sylvan] (this spell cannot be cast if you have any Sylvan Domain)
Move all space and creature enchantments to other valid random targets.


Ties That Bind
Cost: DX2
Enchant Enchantment

Target creature enchantment is removed, and a copy of it is placed on target corpse. Creatures which are brought into play as a result of any action targeting that corpse are brought into play with that enchantment.


Spirit to Flesh
Cost: DD1
Spell

Remove target enchantment on creature you control. If you were the owner of that enchantment, the creature gains a +1 Health token. Otherwise, the creature loses 1 Health.


World In Shadow
Cost: DDD1
Enchant World

Non-Dark Legion enchantments now have “Lifespan [2], (1): Remove an Age Token”

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