Author |
Message |
mindstheatre
|
Post subject: Re: Minds' Card Ideas Posted: Fri May 08, 2009 7:01 pm |
|
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
|
decapattack wrote: Hey minds, Goblins and/or Humans are confirmed Domains on a future expansion? I found a lot of ideas about these two factions but dont found any 'official' information... Well, there used to be a wheel to select a domain from, and that included "H" and "G". So a lot of people started speculating on Goblins and Humans. Additionally, the ancient battlefield card, which creates corpses, makes a soldier corpse with "H" domain, so Human is a pretty safe bet. I've seen some other threads floating around that G may actually be a "Chaos" domain. I think their guess is as good as mine, which is to say, both are completely unfounded =P
_________________ -Minds
|
|
|
|
|
decapattack
|
Post subject: Re: Minds' Card Ideas Posted: Fri May 08, 2009 8:04 pm |
|
Joined: Wed Apr 08, 2009 8:03 pm Posts: 43
|
Tks! Goblins and Humans with G and H domain is really really better...i will try some cards in my topic too!!
_________________
|
|
|
|
|
raptorus
|
Post subject: Re: Minds' Card Ideas Posted: Sun May 10, 2009 5:59 pm |
|
Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
|
Quote: for the big man XD eh and what is when G isnt goblins? lol this will be funny the G is green but mostly goblins are red domains(MTG) maybe G for GreenGigants? XD
|
|
|
|
|
decapattack
|
Post subject: Re: Minds' Card Ideas Posted: Mon May 11, 2009 1:35 am |
|
Joined: Wed Apr 08, 2009 8:03 pm Posts: 43
|
Why not use "G" for Green Humans? (Martians?) lol U will see. I will infest this board with and cards. "The Big Man" will not refuse!
_________________
|
|
|
|
|
mindstheatre
|
Post subject: Re: Minds' Card Ideas Posted: Mon May 11, 2009 3:03 am |
|
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
|
Um, I love you guys, but plz to not be turning my card idea thread into a discussion of the potential for other races. I'm sure you can post a new topic to speculate to your heart's content.
_________________ -Minds
|
|
|
|
|
raptorus
|
Post subject: Re: Minds' Card Ideas Posted: Tue May 12, 2009 12:24 pm |
|
Joined: Wed Feb 04, 2009 5:28 pm Posts: 150 Location: german
|
|
|
|
|
KnightoftheWild
|
Post subject: Re: Minds' Card Ideas Posted: Mon May 18, 2009 4:08 pm |
|
Joined: Tue May 12, 2009 10:11 pm Posts: 36 Location: Lost in Crossworld
|
Goblineer is very good, but maybe you should add that it gains Characteristic abilities too? Like Aloft and stuff? Wouldn't that be nice?
_________________ "I'll figure this out in the end. After all, options are deadly!"
|
|
|
|
|
mindstheatre
|
Post subject: Re: Minds' Card Ideas Posted: Wed Jun 17, 2009 10:45 pm |
|
Joined: Sat Nov 01, 2008 4:29 pm Posts: 254
|
I've been away so long, I may go wrong, and lose my way...
But if I don't, here are some cards to address the DLs horrible inefficiencies when it comes to Enchantments.
Disrupt Nature’s Balance Cost: DDX4 Spell
Mutually Exclusive [Sylvan] (this spell cannot be cast if you have any Sylvan Domain) Move all space and creature enchantments to other valid random targets.
Ties That Bind Cost: DX2 Enchant Enchantment
Target creature enchantment is removed, and a copy of it is placed on target corpse. Creatures which are brought into play as a result of any action targeting that corpse are brought into play with that enchantment.
Spirit to Flesh Cost: DD1 Spell
Remove target enchantment on creature you control. If you were the owner of that enchantment, the creature gains a +1 Health token. Otherwise, the creature loses 1 Health.
World In Shadow Cost: DDD1 Enchant World
Non-Dark Legion enchantments now have “Lifespan [2], (1): Remove an Age Token”
_________________ -Minds
|
|
|
|
|
|