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 Post subject: Re: Wording on silver stagg
 Post Posted: Thu Apr 09, 2009 11:54 pm 
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Joined: Mon Mar 30, 2009 2:56 am
Posts: 51
Altren wrote:
Agroagro wrote:
"At the end of an action enchantments on, and adjacent to, silver stag have no effect."
This is still wrong, you need to say "enchantments on, under, and adjacent to" but this words looks really bad.


Loopy wrote:
...The Silver Stagg is not a "space" but rather a figure in a space. As an enchantment can be a separate entity in the same space, it would be adjacent to the Stagg. ...


this reinforces the fact that it doesnt really do what it says. certain enchantments are placed on a creature. and the stags ability disables them. I dont interpret the wording to state that,

imo, should be cleaned up.

ill take another stab at it.

"At the end of every action; enchantments in this sliver stagg's tile and adjacent tiles have no effect."

or.... keep it as is and add another sentence "Enchantments have no effect on Sliver Stagg."


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 Post subject: Re: Wording on silver stagg
 Post Posted: Fri Jul 31, 2009 5:31 pm 
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Joined: Tue Jun 23, 2009 11:32 am
Posts: 22
What if a silver stagg dies next to a trained creature with less than 4 health or a iron gated building with less than 8 health? Is it the order of coming into play, (was the stagg cast before the other figure or vice versa), that determines whether the building / trainee survives, or does it get destroyed either way? I've had this happen 2 times and on both they got destroyed.


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 Post subject: Re: Wording on silver stagg
 Post Posted: Thu Aug 06, 2009 3:30 pm 
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Joined: Tue Aug 04, 2009 11:27 pm
Posts: 5
If we're talking about a hex map using the English language without TFW terms, referring to hexes adjacent to a given hex does not refer to the hex itself. TFW wants to redefine the word adjacent to mean something other than what it means in the English language, which is very unintuitive and not user friendly. It is just as if you wanted to call a "move" action an action where you may or may not relocate your figure, and do damage to an enemy, and an "attack" action as an action where you relocate your figure without doing damage to the enemy.

ANY word that doesn't mean adjacent would be preferable to actually using adjacent. You could use "local" (although that may imply only the hex in question, not adjacent ones) or "near" or "radius 1" or dozens of other terms that don't already mean something other than what you are trying to convey, then hyperlink that term. Serious usability problem, very easy to solve.


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 Post subject: Re: Wording on silver stagg
 Post Posted: Thu Aug 06, 2009 3:53 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
this post was from a long time ago. We don't do that anymore. Adjacent just means all the surrounding spaces.


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 Post subject: Re: Wording on silver stagg
 Post Posted: Fri Aug 07, 2009 4:14 am 
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Joined: Tue Aug 04, 2009 11:27 pm
Posts: 5
Fine, go ahead and make me feel stupid, lol


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