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 Post subject: Last Card
 Post Posted: Wed Aug 05, 2009 7:37 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
There is room for one more spell or enchantment in Borderlands (the next set). Anything you really want to see in there?


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 Post subject: Re: Last Card
 Post Posted: Wed Aug 05, 2009 8:18 pm 
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Joined: Mon Mar 09, 2009 4:07 am
Posts: 17
Bountiful Harvest - Spell <1>

All players gain 5 flux and draw two cards.

I like this card because it would allow a person who has fallen behind in the game a chance to catch up. I think one of thefarwilds' weaknesses is how difficult it is to catch up once you're behind. When you have 2 flux and your opponent has 23 that extra 5 flux will help you out tremendously and will barely affect the person with the monstrous lead.


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 Post subject: Re: Last Card
 Post Posted: Wed Aug 05, 2009 8:37 pm 
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Joined: Tue Jan 08, 2008 2:07 am
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Well something like that is in there.


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 Post subject: Re: Last Card
 Post Posted: Thu Aug 06, 2009 5:34 am 
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Joined: Sat Jun 06, 2009 10:35 am
Posts: 49
I would like there to be a card that makes an aloft creature grounded, there are plenty of cards like buoyancy and planar intersection, air. There should be a card that makes the creture 'heavy' and unable to fly

Say something like 'extra gravity' or 'bloated'. Maybe something like that


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 Post subject: Re: Last Card
 Post Posted: Thu Aug 06, 2009 9:21 am 
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Joined: Tue Jun 23, 2009 11:32 am
Posts: 22
For sylvan:
i) A spell that lets you put X seedlings in play where X is the number of forests you control.
ii) A spell that heals target Sylvan building.

Elemental:
i) A spell called "Solar Storm" or whatever: "All creatures in play have their vision reduced to zero until end of round".
ii) A spell that deals 1 damage to target figure for 2 flux (or 2 for 3) and lets you draw a card.

Dark Legion:
i) A classical spell that lets you look at opponent's hand and choose a card to be discarded from there (2flux?).
ii) A spell called "Culling the weak" or something like that, that destroys all creatures with less than 3 (current) health for maybe 5 flux and 2 domains, or alternatively, a spell that destroys 1 target creature with less than 3 health for 2 flux and 2 domains.

Any one of these would be nice to see, but I understand if they won't fit the balance or there already are similar cards.


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 Post subject: Re: Last Card
 Post Posted: Thu Aug 06, 2009 2:07 pm 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
I am utterly amazed at the suggestions people have put forth.
I mean, not only is almost every single card idea here already in, but even their flux costs have been nearly guessed and in one case even the friggin name :o :!: :o :idea:
I guess the new set is gonna be really popular, giving people what they really want lol.
Time to bring out the tinfoil headgear, you guys are like psychic or something.

As for the spell / enchant, well something to help those Sandstorm theme decks, an opposite of the water one:
EX2..... 2 spaces range, hexes are dried.


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 Post subject: Re: Last Card
 Post Posted: Thu Aug 06, 2009 2:25 pm 
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Joined: Tue Mar 24, 2009 2:57 am
Posts: 93
second the card for removing aloft ability!

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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 2:07 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
To give it more playability, how about the enchantment permanently grounds one aloft creature, OR reduces one creature's movement speed. (i.e. the card can do both, depending on the target).

You could call the card something like "The ol' ball and chain" :-D


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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 4:47 am 
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Joined: Fri Jun 05, 2009 8:44 pm
Posts: 28
I like the deal one draw a card the most.


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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 5:19 am 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
> I like the deal one draw a card the most.

which one?


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