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Altren
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Post subject: Great Oak can teleport units on itself. Posted: Mon Mar 31, 2008 9:58 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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Bug P.S. Ability to teleport units unlimited times also too strong.
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jed
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 3:59 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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fixed.
Why is it too strong? What were you doing with it?
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Altren
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 5:23 pm |
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Lead Developer |
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Joined: Mon Mar 31, 2008 9:55 pm Posts: 716 Location: Moscow, Russia
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First of all any object can do only one action per turn. Only oak can do unlimited actions (only limited by time).
Some tactics is teleport unit in battlefront hit and then teleport it back so only one unit can response. Also if you have emerald spring near tree you can teleport to it any dying unit. So your units should have -2 or less lives to be killed. Another small plus is that you can scout all territoru around by teleporting only one unit also without loosing unit action.
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jed
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 6:27 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Well most things dim when they do their special action but a few don't. There is a little symbol on the card when the action dims the figure. But it isn't that clear. We still need a graphic designer.
Anyway the great oak can only teleport guys back to near it so it doesn't seem to me that you can use it over and over for that much advantage?
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Zwidar
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 7:37 pm |
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Joined: Tue Mar 25, 2008 12:48 am Posts: 79
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Quote: Well most things dim when they do their special action but a few don't. There is a little symbol on the card when the action dims the figure. What's the symbol for a creature that dims? The yellow circle?
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jed
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 9:22 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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Yeah if you look here http://thefarwilds.com/docs/card.html. It is that circle before the 3 in the special action cost. The great oak actually has it now on the card even though in the game it really doesn't dim. I was still deciding whether or not it should dim when it does its action. But I'm leaning toward not having it dim.
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Zwidar
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Post subject: Re: Great Oak can teleport units on itself. Posted: Tue Apr 01, 2008 9:44 pm |
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Joined: Tue Mar 25, 2008 12:48 am Posts: 79
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Well since we have a lack of an artist, maybe just put a D in that yellow circle for the figures that dim when using that ability. So that way we know what abilities dim and what abilities don't.
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